I'm a Game Composer, Film Composer, and Sound Designer from Peru. My name is Juan Ignacio Carrillo, and I specialize in creating immersive audio experiences for the local and international video game and audiovisual industries. I bridge the gap between cinematic storytelling and interactive media. My core skills include writing emotionally driven scores, high-quality orchestral production, and technical audio implementation using middleware like FMOD and game engines like Unity. What differentiates me from other musicians is my dual perspective as both an artist and a technician. I don't just write music; I design adaptive soundscapes that respond to player agency and enhance the narrative. With a strong academic foundation and hands-on experience—ranging from conducting and recording film orchestrations in Europe to developing interactive audio for indie studios—I understand the entire pipeline. Whether I am crafting a linear film score or non-linear game audio, I approach sound as an active narrative tool. Employment and project experience Partner & Audio Lead Naked Dog Ongoing Leading the original music composition and sound design strategies for indie game development. Collaborating Composer & Sound Designer Raymi Games Ongoing Providing interactive audio solutions and composition for video game projects. Composer & Sound Designer Historical VR Prototype Early 2026 - Present Developing immersive, spatial sound design and music for a virtual reality experience. Film Orchestrator & Recording Musician Independent European Film Project Early 2026 Participated in live orchestral arrangements and recording sessions in Europe for a cinematic production. Freelance Arranger & Audio Engineer AirGigs March 2026 Executed professional score cleaning, transcription, and multi-instrument arrangement projects.

Juan Ignacio Carrillo

I'm a Game Composer, Film Composer, and Sound Designer from Peru. My name is Juan Ignacio Carrillo, and I specialize in creating immersive audio experiences for the local and international video game and audiovisual industries. I bridge the gap between cinematic storytelling and interactive media. My core skills include writing emotionally driven scores, high-quality orchestral production, and technical audio implementation using middleware like FMOD and game engines like Unity. What differentiates me from other musicians is my dual perspective as both an artist and a technician. I don't just write music; I design adaptive soundscapes that respond to player agency and enhance the narrative. With a strong academic foundation and hands-on experience—ranging from conducting and recording film orchestrations in Europe to developing interactive audio for indie studios—I understand the entire pipeline. Whether I am crafting a linear film score or non-linear game audio, I approach sound as an active narrative tool. Employment and project experience Partner & Audio Lead Naked Dog Ongoing Leading the original music composition and sound design strategies for indie game development. Collaborating Composer & Sound Designer Raymi Games Ongoing Providing interactive audio solutions and composition for video game projects. Composer & Sound Designer Historical VR Prototype Early 2026 - Present Developing immersive, spatial sound design and music for a virtual reality experience. Film Orchestrator & Recording Musician Independent European Film Project Early 2026 Participated in live orchestral arrangements and recording sessions in Europe for a cinematic production. Freelance Arranger & Audio Engineer AirGigs March 2026 Executed professional score cleaning, transcription, and multi-instrument arrangement projects.

Available to hire

I’m a Game Composer, Film Composer, and Sound Designer from Peru.

My name is Juan Ignacio Carrillo, and I specialize in creating immersive audio experiences for the local and international video game and audiovisual industries. I bridge the gap between cinematic storytelling and interactive media. My core skills include writing emotionally driven scores, high-quality orchestral production, and technical audio implementation using middleware like FMOD and game engines like Unity.

What differentiates me from other musicians is my dual perspective as both an artist and a technician. I don’t just write music; I design adaptive soundscapes that respond to player agency and enhance the narrative. With a strong academic foundation and hands-on experience—ranging from conducting and recording film orchestrations in Europe to developing interactive audio for indie studios—I understand the entire pipeline. Whether I am crafting a linear film score or non-linear game audio, I approach sound as an active narrative tool.

Employment and project experience

Partner & Audio Lead Naked Dog
Ongoing
Leading the original music composition and sound design strategies for indie game development.

Collaborating Composer & Sound Designer Raymi Games
Ongoing
Providing interactive audio solutions and composition for video game projects.

Composer & Sound Designer Historical VR Prototype
Early 2026 - Present
Developing immersive, spatial sound design and music for a virtual reality experience.

Film Orchestrator & Recording Musician Independent European Film Project
Early 2026
Participated in live orchestral arrangements and recording sessions in Europe for a cinematic production.

Freelance Arranger & Audio Engineer AirGigs
March 2026
Executed professional score cleaning, transcription, and multi-instrument arrangement projects.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Head of Music and Audio Department / Lead Composer and Sound Designer at Naked Dog
January 1, 2024 - Present
Head of the music and audio department; lead composer and sound designer responsible for music composition, SFX creation, and technical implementation in Unity for indie titles.
Orchestrator at AV Lima (Feature Film)
January 1, 2026 - Present
Orchestrated the original soundtrack, ensuring an impeccable translation of emotional intent into symphonic and instrumental formats; prepared high-complexity scores following international film industry standards.
Lead Composer and Sound Designer at Naked Dog
January 1, 2024 - Present
Head of the music and audio department, defining the studio's sonic identity. Musical composition, SFX creation, and technical implementation in Unity for indie titles.
Orchestrator at AV Lima (Cannes Film Festival Candidate)
January 1, 2026 - Present
Orchestrated the original soundtrack, ensuring impeccable translation of emotional intent into symphonic and instrumental form. Prepared high-complexity scores following international industry standards.

Education

Bachelor in Music Composition at Peruvian University of Applied Sciences
March 23, 2020 - January 31, 2025
Musical Stylistic Composition - Graduated top of class
Master's in Music Pedagogy at Universidad Internacional de la Rioja
March 24, 2025 - June 30, 2026
Bachelor of Music (Musical Stylistic Composition) at UPC
January 11, 2030 - January 1, 2025
Master in Musical Pedagogy at UNIR
January 1, 2025 - April 13, 2026
Bachelor of Music at UPC
January 11, 2030 - January 1, 2025
Master in Musical Pedagogy at UNIR
January 1, 2025 - April 13, 2026

Qualifications

FCE Certificate (Advanced English)
January 11, 2030 - April 13, 2026
FCE Certificate (Advanced English)
January 11, 2030 - April 13, 2026

Industry Experience

Telecommunications, Gaming, Education, Other, Media & Entertainment, Software & Internet