I am a 3D Artist and Technical Artist from Colombia with more than 5 years of experience working on real-time projects for video games and interactive experiences. My main expertise is in Unreal Engine, focusing on VFX, shaders, materials, asset optimization, and real-time workflows. I also have experience with Unity, Blender, Houdini, and Substance tools. I have worked on projects involving visual effects, gameplay support, environment assets, materials, and technical art pipelines for both stylized and realistic productions. Additionally, I have experience collaborating with international teams and supporting artists and students through technical problem-solving and production workflows. I am passionate about video games, real-time visuals, and creating immersive experiences with high visual quality and optimized performance.

Juan Dario Arango Velasquez

I am a 3D Artist and Technical Artist from Colombia with more than 5 years of experience working on real-time projects for video games and interactive experiences. My main expertise is in Unreal Engine, focusing on VFX, shaders, materials, asset optimization, and real-time workflows. I also have experience with Unity, Blender, Houdini, and Substance tools. I have worked on projects involving visual effects, gameplay support, environment assets, materials, and technical art pipelines for both stylized and realistic productions. Additionally, I have experience collaborating with international teams and supporting artists and students through technical problem-solving and production workflows. I am passionate about video games, real-time visuals, and creating immersive experiences with high visual quality and optimized performance.

Available to hire

I am a 3D Artist and Technical Artist from Colombia with more than 5 years of experience working on real-time projects for video games and interactive experiences.

My main expertise is in Unreal Engine, focusing on VFX, shaders, materials, asset optimization, and real-time workflows. I also have experience with Unity, Blender, Houdini, and Substance tools.

I have worked on projects involving visual effects, gameplay support, environment assets, materials, and technical art pipelines for both stylized and realistic productions.

Additionally, I have experience collaborating with international teams and supporting artists and students through technical problem-solving and production workflows.

I am passionate about video games, real-time visuals, and creating immersive experiences with high visual quality and optimized performance.

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