I am a 3D Artist and Technical Artist from Colombia with more than 5 years of experience working on real-time projects for video games and interactive experiences.
My main expertise is in Unreal Engine, focusing on VFX, shaders, materials, asset optimization, and real-time workflows. I also have experience with Unity, Blender, Houdini, and Substance tools.
I have worked on projects involving visual effects, gameplay support, environment assets, materials, and technical art pipelines for both stylized and realistic productions.
Additionally, I have experience collaborating with international teams and supporting artists and students through technical problem-solving and production workflows.
I am passionate about video games, real-time visuals, and creating immersive experiences with high visual quality and optimized performance.
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