I am a Unity game developer focused on delivering mobile and PC titles. I have strong skills in C# and 3D content creation, and I thrive in fast-paced teams where shipping business-ready products matters. My portfolio includes Volcano Island on iOS and Android, a WebGL game for AFC Bournemouth, and a procedurally generated puzzle game using compute shaders. I learn quickly (e.g., picking up JS, HTML, and CSS in two weeks) and enjoy collaborating across design and art to craft polished gameplay experiences.

Jude Deffee

I am a Unity game developer focused on delivering mobile and PC titles. I have strong skills in C# and 3D content creation, and I thrive in fast-paced teams where shipping business-ready products matters. My portfolio includes Volcano Island on iOS and Android, a WebGL game for AFC Bournemouth, and a procedurally generated puzzle game using compute shaders. I learn quickly (e.g., picking up JS, HTML, and CSS in two weeks) and enjoy collaborating across design and art to craft polished gameplay experiences.

Available to hire

I am a Unity game developer focused on delivering mobile and PC titles. I have strong skills in C# and 3D content creation, and I thrive in fast-paced teams where shipping business-ready products matters.

My portfolio includes Volcano Island on iOS and Android, a WebGL game for AFC Bournemouth, and a procedurally generated puzzle game using compute shaders. I learn quickly (e.g., picking up JS, HTML, and CSS in two weeks) and enjoy collaborating across design and art to craft polished gameplay experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Unity game developer at Amuzo Games
April 1, 2015 - January 1, 2016
Developed and released Volcano Island for iOS and Android using Unity and C#. Worked on gameplay, UI, and mobile deployment. Built a WebGL game for AFC Bournemouth to be integrated into their app and website featuring CMS communication for runtime asset loading. Created a procedural jigsaw puzzle game for an upcoming premium title utilising a compute shader, collaborating with other programmers and artists. Learned JS, HTML, and CSS in two weeks to build a custom playable ad featuring my own particle and physics system.

Education

Level 3 Extended Diploma in Information and Technology at Brockenhurst College
January 1, 2021 - January 1, 2023
BSc (Hons) Computer Science at University of Hertfordshire
January 1, 2023 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet