Available to hire
I am a Unity game developer focused on delivering mobile and PC titles. I have strong skills in C# and 3D content creation, and I thrive in fast-paced teams where shipping business-ready products matters.
My portfolio includes Volcano Island on iOS and Android, a WebGL game for AFC Bournemouth, and a procedurally generated puzzle game using compute shaders. I learn quickly (e.g., picking up JS, HTML, and CSS in two weeks) and enjoy collaborating across design and art to craft polished gameplay experiences.
Skills
Work Experience
Unity game developer at Amuzo Games
April 1, 2015 - January 1, 2016Developed and released Volcano Island for iOS and Android using Unity and C#. Worked on gameplay, UI, and mobile deployment. Built a WebGL game for AFC Bournemouth to be integrated into their app and website featuring CMS communication for runtime asset loading. Created a procedural jigsaw puzzle game for an upcoming premium title utilising a compute shader, collaborating with other programmers and artists. Learned JS, HTML, and CSS in two weeks to build a custom playable ad featuring my own particle and physics system.
Education
Level 3 Extended Diploma in Information and Technology at Brockenhurst College
January 1, 2021 - January 1, 2023BSc (Hons) Computer Science at University of Hertfordshire
January 1, 2023 - January 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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