I’m a freelance sound designer and composer focused on creating original music and sound effects for games across PC, mobile, and consoles. My work spans composing, recording and editing voice-over and dialogue assets, designing event-based audio for cinematic moments, and ensuring audio is implemented cleanly across multiple platforms.
I’ve built experience across several digital audio workstations and game audio middleware, collaborating closely with programming teams during implementation and participating in prototyping to shape audio direction. I’m also comfortable running and maintaining sound design documentation and helping manage audio teams, while contributing creative and technical sound solutions from concept through delivery.
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