I’m a freelance sound designer and composer focused on creating original music and sound effects for games across PC, mobile, and consoles. My work spans composing, recording and editing voice-over and dialogue assets, designing event-based audio for cinematic moments, and ensuring audio is implemented cleanly across multiple platforms. I’ve built experience across several digital audio workstations and game audio middleware, collaborating closely with programming teams during implementation and participating in prototyping to shape audio direction. I’m also comfortable running and maintaining sound design documentation and helping manage audio teams, while contributing creative and technical sound solutions from concept through delivery.…

Mithun G. Poojari

I’m a freelance sound designer and composer focused on creating original music and sound effects for games across PC, mobile, and consoles. My work spans composing, recording and editing voice-over and dialogue assets, designing event-based audio for cinematic moments, and ensuring audio is implemented cleanly across multiple platforms. I’ve built experience across several digital audio workstations and game audio middleware, collaborating closely with programming teams during implementation and participating in prototyping to shape audio direction. I’m also comfortable running and maintaining sound design documentation and helping manage audio teams, while contributing creative and technical sound solutions from concept through delivery.…

Available to hire

I’m a freelance sound designer and composer focused on creating original music and sound effects for games across PC, mobile, and consoles. My work spans composing, recording and editing voice-over and dialogue assets, designing event-based audio for cinematic moments, and ensuring audio is implemented cleanly across multiple platforms.

I’ve built experience across several digital audio workstations and game audio middleware, collaborating closely with programming teams during implementation and participating in prototyping to shape audio direction. I’m also comfortable running and maintaining sound design documentation and helping manage audio teams, while contributing creative and technical sound solutions from concept through delivery.

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Work Experience

Freelance Composer | Sound Design
June 1, 2012 - Present
Composed original music and designed sound effects based on game design vision for events throughout the game, including cinematic moments. Recorded and processed voice-over assets and dialogue, and implemented audio assets using proprietary and third-party tools and systems across multiple platforms (PC, mobile, consoles). Managed and maintained sound design documentation, influenced overall project design, and supported prototyping. Worked closely with programming teams for audio implementation across platforms.
Freelance Composer | Sound Designer at Freelance
June 1, 2012 - Present
Designing and creating original sound effects and music aligned with the game design vision for all in-game events, including cinematic moments. Recording, editing, and processing voice-over assets, and implementing multiple types of audio assets using proprietary and third-party tools and systems across PC, mobile, and console platforms. Managing and mentoring the audio team, creating and maintaining sound design documentation, influencing overall project design, and participating in prototyping phases. Editing and delivering original sound effects, music, and voice-over based on creative direction for both internal production and external clients. Working closely with the programming team to support audio asset implementation across platforms.
Sound Designer at Jugg ern aut Audio works
December 1, 2008 - September 1, 2012
Designed and composed game audio and sound for multiple titles. Contributed to in-game audio direction and ensured sound assets aligned with product and creative goals.
Sound Designer at Juggernaut Audio Works
December 1, 2008 - September 1, 2012
Created in-game sound design and audio assets, supporting game audio production workflows and delivering sound effects and musical components to match game direction. Collaborated with production and technical teams to ensure audio readiness for game implementation and review cycles.
Sound Designer | Composer | Sound Engineer at Ubisoft
March 1, 2004 - December 1, 2008
Created and edited original sound effects, music and voice-over based on the game’s design vision, including cinematic events. Produced studio recordings such as ring tones and supported audio implementation with development teams for multiple audio asset types.
Sound Designer | Composer | Sound Engineer at Ubisoft (Reliance Games - Paradox Studios/Jump Games Pvt. Ltd.)
March 1, 2004 - December 1, 2008
Worked on game audio production including sound design, composition, and engineering tasks. Delivered audio for multiple projects and supported platform-specific audio integration needs in collaboration with development teams.

Education

Bachelor's Degree in Commerce at Mumbai University
January 1, 2003 - December 31, 2003
Bachelor's Degree in Commerce at Mumbai University
March 1, 2003 - March 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment