I’m a Vancouver-based 3D Animator with a diploma in 3D animation, visual effects and game art from Think Tank Training Centre. I’ve built a foundation in Maya, Substance Painter, Photoshop, and ZBrush, and I focus on expressive facial performance and convincing body mechanics. I value efficient, organized workflows and collaborating with mentors to design demo reels that showcase strong animation skills.
Most recently, I worked as a Jr. Motion Capture Artist at Animatrik Film Design (July 2025 – October 2025), where I cleaned up motion capture, handled body and facial retargeting and tracking, and troubleshot technical issues in real time to minimize downtime. I’m comfortable in fast-paced productions and pride myself on attention to detail and storytelling through character animation.
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