Hi, I'm Julian Footman. I'm a gameplay and systems engineer with 9+ years of experience, specializing in Unity development and asset integration. I love prototyping gameplay mechanics, debugging complex systems, and collaborating with cross-disciplinary teams to build immersive, accessible experiences across VR and mobile platforms.

Julian Footman

Hi, I'm Julian Footman. I'm a gameplay and systems engineer with 9+ years of experience, specializing in Unity development and asset integration. I love prototyping gameplay mechanics, debugging complex systems, and collaborating with cross-disciplinary teams to build immersive, accessible experiences across VR and mobile platforms.

Available to hire

Hi, I’m Julian Footman. I’m a gameplay and systems engineer with 9+ years of experience, specializing in Unity development and asset integration.

I love prototyping gameplay mechanics, debugging complex systems, and collaborating with cross-disciplinary teams to build immersive, accessible experiences across VR and mobile platforms.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Senior Unity Developer at Bloctackle Inc
November 1, 2022 - November 7, 2025
Led the development and optimization of VR gameplay systems across multiple devices using Spatial SDK and Unity. Integrated art and animation assets with responsive UI workfows, and designed back-end pipelines for multiplayer data synchronization and performance tracking. Maintained robust production systems through iterative testing and cross-disciplinary collaboration.
Gameplay Programmer at Gameloft Austin Studio
September 1, 2022 - September 1, 2022
Shipped Unity-based mobile and VR features, integrating gameplay prototypes with art assets to meet live operations and retention goals. Collaborated with producers on feature design, monetization, and engagement strategies, and implemented gameplay loops, combat systems, and UI flows with rigorous testing and analytics integration.
Unity Developer at Darkfalls LLC
September 1, 2018 - September 1, 2018
Developed VR and mobile gameplay mechanics and user interfaces for indie projects, focusing on smooth asset integration, rapid prototyping, and targeted testing. Implemented monetization systems, optimized for low-end hardware, and contributed to early networked multiplayer features with clear documentation.

Education

B.Sc. at University of Texas at Dallas
January 1, 2013 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet