I'm Bryan Julian Monroy Gonzalez, a sound designer and composer focused on audio integration in video games. I use Reaper and Ableton Live to craft immersive soundscapes and implement them in Unity using C#. My profile blends auditory creativity with technical precision, enhancing storytelling through evolving sonic textures. I stand out for my attention to detail, teamwork, and constant learning, allowing me to adapt easily to new challenges.

Brayan Julian Monroy Gonzalez

I'm Bryan Julian Monroy Gonzalez, a sound designer and composer focused on audio integration in video games. I use Reaper and Ableton Live to craft immersive soundscapes and implement them in Unity using C#. My profile blends auditory creativity with technical precision, enhancing storytelling through evolving sonic textures. I stand out for my attention to detail, teamwork, and constant learning, allowing me to adapt easily to new challenges.

Available to hire

I’m Bryan Julian Monroy Gonzalez, a sound designer and composer focused on audio integration in video games. I use Reaper and Ableton Live to craft immersive soundscapes and implement them in Unity using C#.

My profile blends auditory creativity with technical precision, enhancing storytelling through evolving sonic textures. I stand out for my attention to detail, teamwork, and constant learning, allowing me to adapt easily to new challenges.

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Experience Level

Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Composer and Sound Designer at Topoqueado: Mortal Lab
July 1, 2025 - October 2, 2025
I composed and produced music tracks for the main menu, gameplay, and game over screens, providing immersion and flow to enhance the player experience. Recorded and edited a wide range of sound effects to improve user interaction and provide clearer audio feedback for in-game actions. Contributed to C# scripting for UI programming.
Composer and Sound Designer at El abuelo panelo
July 1, 2025 - October 2, 2025
Simulation game for which I composed various music pieces for the menus and main gameplay, based on the game's narrative and cultural context. Created and edited a wide variety of sound effects for player actions such as cutting, walking, collecting, running, and environmental interactions to add dynamism and flow to gameplay. Led the team to successfully deliver a functional MVP of the project. I handled integration in Unity and worked on level design.
Composer and Sound Designer at Lilith: A Path To Rebirth
June 1, 2025 - October 2, 2025
Metroidvania-style game. I composed a general gameplay track and a specific piece to heighten tension during the final boss fight, adding mystery and immersion to the game’s atmosphere.

Education

Web application developer at MinTic - UIS
February 1, 2022 - November 1, 2022
Bachelor of Music at Universidad Incca de Colombia
February 1, 2013 - November 1, 2019
Junior Unity Developer at Generation
April 25, 2025 - July 24, 2025

Qualifications

Bachelor of Music
January 1, 2013 - November 1, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services