Hello, I’m Malik Junaid Badar, a digital 3D artist who loves turning bold ideas into tangible visuals. I create visually compelling 3D models and illustrations using Blender, Adobe Photoshop, and Illustrator to bring creative visions to life. So far I’ve gained hands-on experience through internships with Jazba Innovations, building models and animations in Unity and Unreal Engine. While I’m still growing toward a professional level, these projects have broadened my versatility and deepened my understanding of real-time animation workflows and game-art integration.

Malik Junaid Badar

Hello, I’m Malik Junaid Badar, a digital 3D artist who loves turning bold ideas into tangible visuals. I create visually compelling 3D models and illustrations using Blender, Adobe Photoshop, and Illustrator to bring creative visions to life. So far I’ve gained hands-on experience through internships with Jazba Innovations, building models and animations in Unity and Unreal Engine. While I’m still growing toward a professional level, these projects have broadened my versatility and deepened my understanding of real-time animation workflows and game-art integration.

Available to hire

Hello, I’m Malik Junaid Badar, a digital 3D artist who loves turning bold ideas into tangible visuals. I create visually compelling 3D models and illustrations using Blender, Adobe Photoshop, and Illustrator to bring creative visions to life.

So far I’ve gained hands-on experience through internships with Jazba Innovations, building models and animations in Unity and Unreal Engine. While I’m still growing toward a professional level, these projects have broadened my versatility and deepened my understanding of real-time animation workflows and game-art integration.

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Language

English
Fluent
Urdu
Fluent

Work Experience

3D Modeler and Animator at Jazba Innovations
October 20, 2023 - May 20, 2024
Gained hands-on experience in 3D modeling and animation. Developed various models, materials, and textures used in 3D production.
Game Artist Intern at Jazba Innovations
July 20, 2024 - September 20, 2024
Deepened understanding of game art and concepts; integrated to align with overall vision and mechanics of a game.

Education

Matriculation at Sir Syed Public School
March 20, 2017 - February 20, 2019
FSC (Pre-Engineering) at Sir Syed Science College
September 20, 2019 - August 20, 2021
Bachelor of Science in Computer Games Development at Air University
September 20, 2022 - January 19, 2026
Matriculation at Sir Syed Public School
March 20, 2017 - February 20, 2019
FSc (Pre-Engineering) at Sir Syed Science College
September 20, 2019 - August 20, 2021
Bachelors of Science in Computer Games Development at Air University
September 20, 2022 - January 19, 2026
Matriculation at Sir Syed Public School
March 20, 2017 - February 20, 2019
FSC (Pre-Engineering) at Sir Syed Science College
September 20, 2019 - August 20, 2021
Bachelor of Science in Computer Games Development at Air University
September 20, 2022 - January 19, 2026
Matriculation at Sir Syed Public School
March 20, 2017 - February 20, 2019
FSc (Pre-Engineering) at Sir Syed Science College
September 20, 2019 - August 20, 2021
Bachelor of Science in Computer Games Development at Air University
September 20, 2022 - January 19, 2026

Qualifications

PG DC (Pakistan's first Game Developer Conference)
January 11, 2030 - January 19, 2026
Participation in PGDC (Pakistan's first Game Developer Conference)
January 11, 2030 - January 19, 2026
PGDC Participation
January 11, 2030 - January 19, 2026
Participation in PGDC (Pakistan first Game Developer Conference)
January 11, 2030 - January 19, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics