I'm a seasoned animator with 18+ years bridging cinematic storytelling and interactive gameplay. I'm skilled in previs, virtual camera work, motion capture performance/cleanup, and cutscene development. During my time at Kabam, I combined keyframing, personal mocap data, and internet-sourced motion data to deliver polished sequences using iClone and Character Creator. I'm a strong collaborator who can direct, animate, and implement assets into game engines under tight deadlines.…

Louie Hinayo

I'm a seasoned animator with 18+ years bridging cinematic storytelling and interactive gameplay. I'm skilled in previs, virtual camera work, motion capture performance/cleanup, and cutscene development. During my time at Kabam, I combined keyframing, personal mocap data, and internet-sourced motion data to deliver polished sequences using iClone and Character Creator. I'm a strong collaborator who can direct, animate, and implement assets into game engines under tight deadlines.…

Available to hire

I’m a seasoned animator with 18+ years bridging cinematic storytelling and interactive gameplay. I’m skilled in previs, virtual camera work, motion capture performance/cleanup, and cutscene development. During my time at Kabam, I combined keyframing, personal mocap data, and internet-sourced motion data to deliver polished sequences using iClone and Character Creator. I’m a strong collaborator who can direct, animate, and implement assets into game engines under tight deadlines.

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Language

English
Fluent

Work Experience

Animation Director at Kabam Games
January 1, 2024 - October 2, 2025
Directed projects and teams: supported prototyping efforts and supervised two projects, each featuring a dedicated lead and principal animator, overseeing forty-plus animations across polished gameplay, to front-end, and cinematics. Optimized workflows by maintaining an animation library and MotionBuilder-based rig/data-sharing pipeline, cutting rework and speeding iteration across teams.
Animation Director at Kabam Games
January 1, 2024 - October 2, 2025
Directed projects and teams, supported prototyping efforts, and supervised two projects with dedicated leads and principal animators, overseeing 40+ animations across polished gameplay, front-end, and cinematics.
Animation Director at Kabam Games, Vancouver, BC
January 1, 2024 - October 2, 2025
Directed projects and teams: Supported prototyping efforts and supervised two projects, each featuring a dedicated lead and principal animator, overseeing forty-plus animations across polished gameplay, to front-end, and cinematics. Optimized workflows by maintaining an animation library and MotionBuilder-based rig/data-sharing pipeline to speed iteration and cut rework.
Lead Animator at Kabam Games
January 1, 2022 - October 2, 2025
Streamlined the review and approval process: mentored animators, led reviews and feedback sessions with Disney and internal stakeholders to maintain a high creative standard while solving pipeline and optimization challenges. Prototyped and refined workflow automation tools: partnered with technical artists and TDs to improve efficiency and empowering animators to focus on creativity.
Lead Animator at Kabam Games
January 1, 2022 - October 2, 2025
Streamlined the review and approval process, mentored animators, led reviews with Disney and internal stakeholders to maintain a high creative standard while solving pipeline and optimization challenges. Prototyped and refined workflow automation tools to improve efficiency and empower artists.
Lead Animator at Kabam Games, Vancouver, BC
January 1, 2022 - October 2, 2025
Streamlined the review and approval process: Mentored animators, led reviews and feedback sessions with Disney and internal stakeholders to maintain a high creative standard while solving pipeline and optimization challenges. Prototype and refine workflow automation tools: Partnered with technical artists and TDs to improve efficiency and empower animators to focus on creativity.
Senior Animator at Kabam Games
January 1, 2019 - October 2, 2025
Converted expression into performance: executed character animations that conveyed personality and narrative effectively in gameplay, cinematic and front-end animations on a thirty-day character creation cycle. Addressed and resolved animation-related bugs: ensure all animation content meets strict technical standards and performs efficiently in gameplay by implementing and testing animation in the Unity engine.
Senior Animator at Kabam Games
January 1, 2019 - October 2, 2025
Converted expression into performance, executing character animations across gameplay, cinematics, and front-end animations on a rapid 30-day character creation cycle. Addressed and resolved animation-related bugs to ensure performance in Unity.
Senior Animator at Kabam Games, Vancouver, BC
January 1, 2019 - October 2, 2025
Converted expression into performance: Executed character animations that conveyed personality and narrative effect in gameplay, cinematic, and front-end animations on a 30-day character creation cycle. Addressed and resolved animation-related bugs to ensure content met strict technical standards and ran efficiently in Unity.
Senior Animator at MPC Film | LookFX | Atmospheric Visual Effects | Frantic Films
January 1, 2016 - October 2, 2025
Created stylized to hyper-realistic animations with bipeds and complex creature rigs to fit the director's vision. Proficient in all stages of animating, from previsualization to final creatures, characters, vehicles, and camera cinematography for titles such as Game of Thrones, Planet of the Apes, Battlestar Galactica, X-Men 2, etc.
Senior Animator at MPC Film / LookFX / Atmosphere Visual Effects / Frantic Films
January 1, 2016 - October 2, 2025
Created stylized to hyper-realistic animations with biped and complex creature rigs to fit the director's vision. Proficient in all stages of animation from previsualization to final creatures, characters, vehicles, and camera cinematography.
Senior Animator at MPC Film | LookFX | Atmosphere Visual Effects | Frantic Films
January 1, 2016 - October 2, 2025
Created stylized to hyper-realistic animations with bipeds and complex creature rigs to fit the director's vision. Proficient in all stages of animation from previsualization to final creatures, characters, vehicles, and camera cinematography.

Education

Motion Capture at Lost Boys Studio, Vancouver, BC
January 11, 2030 - October 2, 2025
Computer Animation Specialist Diploma at Red River Community College, Winnipeg, MB
January 11, 2030 - October 2, 2025
Traditional Animation Training at National Film Board of Canada, Winnipeg, MB
January 11, 2030 - October 2, 2025
Motion Capture at Lost Boys Studio
January 11, 2030 - October 2, 2025
Computer Animation Specialist Diploma at Red River Community College
January 11, 2030 - October 2, 2025
Classical Animation Training at National Film Board of Canada
January 11, 2030 - October 2, 2025

Qualifications

Emmy Award
January 1, 2007 - January 1, 2007
Visual Effects Society Award (Outstanding Animated Character in a Live-Action Broadcast Program)
January 1, 2005 - January 1, 2005
Visual Effects Society Nomination (Battlestar Galactica)
January 1, 2007 - January 1, 2007

Industry Experience

Media & Entertainment, Gaming, Software & Internet