Justin Scott Bieshaar

Available to hire

My name is Justin Scott Bieshaar. I am a passionate and experienced game developer who has been active in the industry since 2016.

About

My name is Justin Scott Bieshaar.

I am a passionate and experienced game developer who has been active in the industry since 2016. I have a strong interest in system and tools programming, software architecture, code performance, mathematics, and physics.

Beyond my professional work, I’m dedicated to mentoring and creating engaging, educational content on programming and game development. Under the tag @justinbieshaar, I’ve built a community of over 180,000 followers (primarily on Instagram) by sharing relatable insights and guidance for both aspiring and experienced developers. I’m passionate about inspiring the next generation to unlock their potential and thrive in the industry.

  • 8 years' experience
  • Joined October 2025

Languages

  • EnglishAdvanced
  • DutchFluent

Industry experience

  • Gaming
  • Other

Work experience· 6 roles

Game Developer · VOODOOOct 2024 – Aug 2025 · 11 mos

At Voodoo I played a key role on Voodoo’s hit title Hole.io, contributing to user engagement, retention, and internal workflow efficiency through feature development and custom tooling. - Contributed to numerous A/B-testable live features to optimize user engagement. - Built custom editor and inspector tools to streamline level editing for Game Designers. - Automated editor workflows, enabling loading from any scene with correct systems/tools for fast and realistic iteration. - Developed remote configuration tools for quick testing a faster development. - Led architectural decisions to improve feature isolation for better maintainability and easy rollback of underperforming features. - Prototyped systems that significantly influenced core design decisions.

Game Developer · ENGINE SOFTWAREApr 2024 – Sep 2024 · 6 mos

At Engine Software, I have been working on a temporary contract basis, assisting the Network Programming team with the delivery of Monopoly across all platforms for Ubisoft. - Contributed to cross-server networking systems. - Quickly adapted to working with a team following their philosophy an focus on delivering the product within the given deadline. - Prioritizing and tackling compliance issues. - Initially loaned from Paladin Studios in April; continued at Engine Software after Paladin Studios closed.

Game Developer · Paladin StudiosSep 2022 – May 2024 · 1 yr 9 mos

At Paladin Studios I played a key role in the architects team providing structural support, developing systems and tools for all ongoing projects. - Created and contributed to various internal frameworks that live across all development projects. - Developed a tool that runs millions simulations of the game. The result of this simulation is then used to validate and balance the game economy and/or flow. - Designed automated unit tests that were developed to enhance productivity and game balancing. - Refactored game systems to optimize both performance and productivity. - Maintained, refactored and updated older projects to keep them up to date with the latest technologies and internal frameworks. - Presented technical solutions to both non-technical stakeholders at a high level and technical audiences at a detailed level.

Game Developer · GamePointAug 2017 – Aug 2022 · 5 yrs 1 mo
Intern Game Developer · NLR (Dutch Aerospace Centre)Sep 2016 – Feb 2017 · 6 mos
Intern Game Developer · GamePointMar 2016 – Jul 2016 · 5 mos

Education

Associate Degree · Mediacollege Amsterdam2013 – 2017

During my studies, I learned to develop web and mobile games using ActionScript (AS3) and Unity (4 and early v5) through various projects and in collaboration with students from the game art program. I was a proactive student who always went the extra mile, and I also experimented with projects in Java and C++ outside the scope of my curriculum.

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