My name is Justin Scott Bieshaar. I am a passionate and experienced game developer who has been active in the industry since 2016. I have a strong interest in system and tools programming, software architecture, code performance, mathematics, and physics. Beyond my professional work, I’m dedicated to mentoring and creating engaging, educational content on programming and game development. Under the tag @justinbieshaar, I’ve built a community of over 180,000 followers (primarily on Instagram) by sharing relatable insights and guidance for both aspiring and experienced developers. I’m passionate about inspiring the next generation to unlock their potential and thrive in the industry.

Justin Scott Bieshaar

My name is Justin Scott Bieshaar. I am a passionate and experienced game developer who has been active in the industry since 2016. I have a strong interest in system and tools programming, software architecture, code performance, mathematics, and physics. Beyond my professional work, I’m dedicated to mentoring and creating engaging, educational content on programming and game development. Under the tag @justinbieshaar, I’ve built a community of over 180,000 followers (primarily on Instagram) by sharing relatable insights and guidance for both aspiring and experienced developers. I’m passionate about inspiring the next generation to unlock their potential and thrive in the industry.

Available to hire

My name is Justin Scott Bieshaar.

I am a passionate and experienced game developer who has been active in the industry since 2016. I have a strong interest in system and tools programming, software architecture, code performance, mathematics, and physics.

Beyond my professional work, I’m dedicated to mentoring and creating engaging, educational content on programming and game development. Under the tag @justinbieshaar, I’ve built a community of over 180,000 followers (primarily on Instagram) by sharing relatable insights and guidance for both aspiring and experienced developers. I’m passionate about inspiring the next generation to unlock their potential and thrive in the industry.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Advanced
Dutch
Fluent

Work Experience

Game Developer at VOODOO
October 1, 2024 - August 1, 2025
At Voodoo I played a key role on Voodoo’s hit title Hole.io, contributing to user engagement, retention, and internal workflow efficiency through feature development and custom tooling. - Contributed to numerous A/B-testable live features to optimize user engagement. - Built custom editor and inspector tools to streamline level editing for Game Designers. - Automated editor workflows, enabling loading from any scene with correct systems/tools for fast and realistic iteration. - Developed remote configuration tools for quick testing a faster development. - Led architectural decisions to improve feature isolation for better maintainability and easy rollback of underperforming features. - Prototyped systems that significantly influenced core design decisions.
Game Developer at ENGINE SOFTWARE
April 1, 2024 - September 1, 2024
At Engine Software, I have been working on a temporary contract basis, assisting the Network Programming team with the delivery of Monopoly across all platforms for Ubisoft. - Contributed to cross-server networking systems. - Quickly adapted to working with a team following their philosophy an focus on delivering the product within the given deadline. - Prioritizing and tackling compliance issues. - Initially loaned from Paladin Studios in April; continued at Engine Software after Paladin Studios closed.
Game Developer at Paladin Studios
September 1, 2022 - May 1, 2024
At Paladin Studios I played a key role in the architects team providing structural support, developing systems and tools for all ongoing projects. - Created and contributed to various internal frameworks that live across all development projects. - Developed a tool that runs millions simulations of the game. The result of this simulation is then used to validate and balance the game economy and/or flow. - Designed automated unit tests that were developed to enhance productivity and game balancing. - Refactored game systems to optimize both performance and productivity. - Maintained, refactored and updated older projects to keep them up to date with the latest technologies and internal frameworks. - Presented technical solutions to both non-technical stakeholders at a high level and technical audiences at a detailed level.
Game Developer at GamePoint
August 1, 2017 - August 1, 2022
At GamePoint I played a key role in the research and development team realizing new feature ideas, testing and implementing services and web Flash games to mobile and WebGL platforms. - Led a team of programmers to port various web Flash games to mobile and WebGL platforms. - Developed various systems for new features that would handle client-server communication, ODR and remote configurations for easy adaptability for all projects. - Created various par sheets for slot machines showcasing RTP probability calculations, millions of simulations results and configuration possibilities. - Designed and implemented client-server communication protocols for new features. - Developed an HTML5 demo game for Facebook Instant designing and implementing asynchronous multiplayer features by chat.
Intern Game Developer at NLR (Dutch Aerospace Centre)
September 1, 2016 - February 1, 2017
As an intern at NLR I was part of a team with interns from various colleges and universities. During my internship I worked on AR development with the first generation Microsoft Hololens for KLM. - Created systems that read out real aircraft data and simulate these on the model with compute shaders. - Created systems that cast Hololens data to a computer so you could interact in the artificial world through a computer. - Presented the demo progression monthly to KLM.
Intern Game Developer at GamePoint
March 1, 2016 - July 1, 2016
As an intern at GamePoint I was developing and presenting prototypes of their existing web Flash games to mobile. Beside that I also worked on internal tools enhancing productivity. - Create various prototypes of GamePoint existing web Flash games on mobile and presenting these to the company. - Developed a mobile application to simplify the internal project hour logging. - Experimented with casting a game from phone to TV transitioning the phone to a controller and the casted screen becoming the game screen.

Education

Associate Degree at Mediacollege Amsterdam
September 1, 2013 - July 1, 2017
During my studies, I learned to develop web and mobile games using ActionScript (AS3) and Unity (4 and early v5) through various projects and in collaboration with students from the game art program. I was a proactive student who always went the extra mile, and I also experimented with projects in Java and C++ outside the scope of my curriculum.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Other

Experience Level

Expert
Expert
Expert
Intermediate