I am a 3D Designer and Environment Artist who has experience in almost all pipelines. I am proficient in Maya, Blender, Substance Painter, Zbrush, and many others to get any job done. Let's chat to let you know how I can be of service to your business!

Jynn Lee

I am a 3D Designer and Environment Artist who has experience in almost all pipelines. I am proficient in Maya, Blender, Substance Painter, Zbrush, and many others to get any job done. Let's chat to let you know how I can be of service to your business!

Available to hire

I am a 3D Designer and Environment Artist who has experience in almost all pipelines. I am proficient in Maya, Blender, Substance Painter, Zbrush, and many others to get any job done. Let’s chat to let you know how I can be of service to your business!

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Language

English
Fluent

Work Experience

Environment Artist at Crossing Worlds Entertainment LLC
May 1, 2025 - August 20, 2025
Designed game-ready assets in Blender to kit bash and dress levels in Unreal Engine; Illustrated modular props to have them approved before modeling and texturing; Used procedural and PBR techniques within Substance Painter to capture the game’s style
Teaching Assistant at Collaborative Composite Image
January 1, 2026 - May 20, 2026
Taught techniques like tracking, HDRI captures, and AO/V workflows for VFX pipelines; Assisted students in learning complex compositing in software like Nuke and After Effects; Provided production-set support and insights on how to prepare for VFX work
Capstone Project at Rochester Institute of Technology
August 1, 2025 - May 20, 2026
Modeled, UVed, and textured props using both procedural and PBR techniques in Blender; Wrote a script to establish the tone, style, and story to base creative decisions for environment; Composited and color graded using industry-standard AO/V workflows in Nuke; Composed a short musical piece to add to the narrative in Logic Pro
VIP: Location Based AR For Public History at Rochester Institute of Technology / VIP AR Project
August 1, 2025 - May 20, 2026
Collaborated with game developers and historians to recreate a historical street in ShapeX R; Constructed orthographic sketches and models based on historical photos; Scouted the location to accurately map VR/AR experiences
London 1584 at London 1584
January 1, 2025 - May 20, 2025
Modeled modular assets to kit bash an environment based on a historical time period; Sculpted assets and baked from high poly to low poly to match game-ready standards; Researched the time period, architecture, and hard scapes to guide design decisions

Education

Bachelor of Fine Arts in 3D Digital Design at Rochester Institute of Technology
August 1, 2022 - May 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education, Professional Services