I am an experienced 3D, VFX, and motion design artist with over 15 years of professional work across multiple industries. I’ve contributed to more than 320 K-pop music videos as a Visual Art Supervisor/Lead Artist and have led teams through diverse pipelines using Maya, Houdini, Unreal Engine, and related tools. I enjoy creative problem solving, cross-disciplinary collaboration, and mentoring others to deliver high-quality visuals on time and within budget. I’m passionate about turning creative ideas into polished visuals for film, television, music, and games, and I thrive in diverse teams that value experimentation, learning, and efficient workflows. I’m motivated by challenging projects and strive to build scalable processes that empower artists to do their best work.

I am an experienced 3D, VFX, and motion design artist with over 15 years of professional work across multiple industries. I’ve contributed to more than 320 K-pop music videos as a Visual Art Supervisor/Lead Artist and have led teams through diverse pipelines using Maya, Houdini, Unreal Engine, and related tools. I enjoy creative problem solving, cross-disciplinary collaboration, and mentoring others to deliver high-quality visuals on time and within budget. I’m passionate about turning creative ideas into polished visuals for film, television, music, and games, and I thrive in diverse teams that value experimentation, learning, and efficient workflows. I’m motivated by challenging projects and strive to build scalable processes that empower artists to do their best work.

Available to hire

I am an experienced 3D, VFX, and motion design artist with over 15 years of professional work across multiple industries. I’ve contributed to more than 320 K-pop music videos as a Visual Art Supervisor/Lead Artist and have led teams through diverse pipelines using Maya, Houdini, Unreal Engine, and related tools. I enjoy creative problem solving, cross-disciplinary collaboration, and mentoring others to deliver high-quality visuals on time and within budget.

I’m passionate about turning creative ideas into polished visuals for film, television, music, and games, and I thrive in diverse teams that value experimentation, learning, and efficient workflows. I’m motivated by challenging projects and strive to build scalable processes that empower artists to do their best work.

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Language

Korean
Fluent
English
Advanced

Work Experience

Senior Compositor at KIRI AND LOU LTD.
January 1, 2021 - Present
Performs shot compositing, builds sets, and integrates captured footage with background plates. Solves creative visual effects challenges, manages time and resources, and produces marketing resources for campaigns and promotions.
Senior Video Designer (Motion and 3D Artist) at REDDUCK Corp. (Game)
November 1, 2017 - March 1, 2019
Created 3D FX, motion graphics, and promotion videos including game intros; collaborated with teams to ensure quality control and optimisation.
Senior Artist (Production Team) at Z-Storm Corp.
June 1, 2017 - November 1, 2017
VR contents creation, Unreal Engine integration, image morphing for Hyundai campaigns, leadership and mentoring of production teams.
Senior Artist (CG Team) at GEO Design Lab.
May 1, 2015 - December 1, 2015
Directed video creation, motion graphics, and visual design; quality control and optimisation across projects including large-scale event videos.
Supervisor, Senior Artist (Visual Art Team) at ZANY BROS
February 1, 2012 - February 1, 2015
Participated in over 320 K‑pop music videos; directed 2D/3D and motion graphics; established production systems and workflows; drove quality and innovation.
Senior Artist (VFX Team) at Digital Studio 2L
June 1, 2011 - December 1, 2011
VFX lighting and rendering for multiple film projects; props modeling, animation, matchmove, scene lighting, shading, and rendering.
Junior Artist (BTL, 3D Team) at Aniframe
June 1, 2009 - May 1, 2011
3D modeling, animation, lighting, rendering, FX and composition for TV/commercial advertisements; contributed to multi-media design.
Senior Artist (Contents Planning Team) at Novavin Corp.
January 1, 2016 - March 1, 2017
Directed virtual studio content production, defined workflows, developed assets (70 3D backgrounds and 300 graphic assets) and promoted content via promotional videos; led content strategy.
Airborne Troops, First Lieutenant at Korean Army
October 1, 2004 - October 1, 2007
Military officer; leadership and deputy command responsibilities.
Lecturer at Chosun University
September 1, 2010 - February 28, 2015
Curriculum development, delivering lectures, mentoring and advising; lectured undergraduate students in Cartoon and Animation; taught VFX, video design, motion graphics and animation skills.
VR Contents Creator / Senior Artist (Production Team) at Z-Storm Corp.
June 1, 2017 - November 1, 2017
VR contents creation, workflow development, team leadership and mentoring; Hyundai project using Unreal Engine.
Military Officer at Korean Army
October 1, 2004 - October 1, 2007
Airborne Troops, First Lieutenant, Deputy Commander; leadership and operations coordination.

Education

Bachelor of Fine Arts at Southern Institute of Technology
March 1, 2000 - February 1, 2004
Graduate Diploma of Screen Art (3D Animation) at Southern Institute of Technology
February 1, 2020 - December 1, 2020
B.A. in 3D Animation / Animation PD at Chosun University
September 1, 2010 - February 1, 2015
Houdini Training at Houdini Innovation Center Korea
May 1, 2017 - October 1, 2017
Bachelor of Fine Arts at Southern Institute of Technology
March 1, 2000 - February 29, 2004
B.A. in 3D Animation / Animation Production Design at Chosun University
January 11, 2030 - January 20, 2026
Graduate Diploma of Screen Art (3D Animation) at Invercargill, New Zealand
January 11, 2030 - January 20, 2026
Houdini(S/W) Training at Colombo Street Houdini Training, CHCH
February 1, 2020 - December 1, 2020
Houdini Training at Houdini Innovation Center Korea
May 1, 2017 - October 1, 2017
Bachelor of Fine Arts at Southern Institute of Technology
March 1, 2000 - February 1, 2004
Graduate Diploma of Screen Art (3D Animation) at Invercargill, New Zealand
January 11, 2030 - January 20, 2026
Houdini Training at Houdini Innovation Center Korea
May 1, 2017 - October 1, 2017
Graduate Diploma at 1031B Colombo St, St.Albans, Christchurch, New Zealand
February 1, 2020 - December 1, 2020
B.A. in 3D Animation / Animation at Chosun University, Gwangju, South Korea
January 11, 2030 - January 20, 2026
Bachelor of Fine Arts at Southern Institute of Technology
March 1, 2000 - February 1, 2004
Graduate Diploma in Screen Arts (3D Animation) at Southern Institute of Technology
February 1, 2020 - December 1, 2020
Houdini (S/W) Training at Houdini Innovation Center Korea
May 1, 2017 - October 1, 2017
B.A. in 3D Animation / Animation PD at Chosun University
January 11, 2030 - January 20, 2026

Qualifications

Houdini Training
May 1, 2017 - October 1, 2017
HYUNDAI Asan Foundation Scholarship
January 1, 2001 - December 31, 2003
Animation and Character Ansan Competition (Character/Student part Prize)
November 1, 2002 - November 30, 2002
The 23rd Gwangju Jeonnam Design Competition (Visual effect, Video design part Prize)
November 1, 2003 - November 30, 2003

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Other, Software & Internet