I’m an illustrator and character designer who loves crafting content for young audiences. I enjoy turning ideas into expressive visuals and bringing characters to life through thoughtful design and storytelling. I collaborate with small teams to push creative boundaries, blending 2D illustration with stop-motion to create engaging visuals. I’ve led art direction for original IP projects, contributed to game design, and co-founded a studio focused on imaginative, audience-friendly storytelling.

Kelly Gilkes

I’m an illustrator and character designer who loves crafting content for young audiences. I enjoy turning ideas into expressive visuals and bringing characters to life through thoughtful design and storytelling. I collaborate with small teams to push creative boundaries, blending 2D illustration with stop-motion to create engaging visuals. I’ve led art direction for original IP projects, contributed to game design, and co-founded a studio focused on imaginative, audience-friendly storytelling.

Available to hire

I’m an illustrator and character designer who loves crafting content for young audiences. I enjoy turning ideas into expressive visuals and bringing characters to life through thoughtful design and storytelling.

I collaborate with small teams to push creative boundaries, blending 2D illustration with stop-motion to create engaging visuals. I’ve led art direction for original IP projects, contributed to game design, and co-founded a studio focused on imaginative, audience-friendly storytelling.

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Language

English
Fluent

Work Experience

Capstone Film Writer, Director at Swinburne Capstone Film
January 1, 2025 - December 31, 2025
Directed a small team to design and animate the 2D stop-motion hybrid short film, A Broken Sky. Provided direction and feedback on character and environment designs, storyboards and animations. Designed key characters, storyboarded scenes, and animated in both 2D and stop motion.
Founder, Art Director at Ghost Moth Co
January 1, 2021 - Present
Developed original IP from concept to published game. Set art style and oversee work by freelance artists. Iterated on character designs, ran feedback design meetings, and worked directly with sensitive readers to develop the cast of the game. Designed items and UI. Updated character designs to work for animation.
Artist, Designer at Melbourne Global Game Jam
January 1, 2018 - January 1, 2023
Worked in small teams to design and create finished assets in a short time frame for game prototypes. Contributed as an artist and animator across multiple assets.
Capstone Film Writer, Director at A Broken Sky (Capstone Project)
January 1, 2025 - Present
Directed a small team to design and animate the 2D stop-motion hybrid short film, A Broken Sky. Provided direction and feedback on character and environment designs, storyboards and animations. Designed key characters, storyboarded scenes, and animated in both 2D and stop motion.
Team Member at Melbourne Global Game Jam
January 1, 2018 - January 1, 2023
Worked in small teams to design and create finished assets in a short time frame across multiple years (2018, 2019, 2020, 2021, 2023).

Education

Bachelor of Animation at Swinburne University of Technology
January 1, 2020 - January 1, 2025
Bachelor of Fine Art at National Art School
January 1, 2009 - January 1, 2021
Bachelor of Animation at Swinburne University of Technology
January 1, 2020 - January 1, 2025
Bachelor of Fine Art at National Art School
January 1, 2009 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services