I am an Audio Director with over 17 years of experience in shipping titles that span AAA studios and award-winning indie projects. My passion lies in sound design, audio integration, and mentoring the next generation of audio professionals. I've had the privilege of working on notable titles while continually pushing the boundaries of audio quality across diverse genres. My journey is fueled by a commitment to innovation and collaboration in the ever-evolving audio landscape. Currently, I am engaged in mentoring graduate-level audio professionals at Duke University. I advocate for integrating real-world production workflows while exploring the potential of AI in audio tools, shaping how we create immersive soundscapes and experiences. My goal is to inspire creativity and enhance the quality of audio in games and beyond.

Kristi Knupp

I am an Audio Director with over 17 years of experience in shipping titles that span AAA studios and award-winning indie projects. My passion lies in sound design, audio integration, and mentoring the next generation of audio professionals. I've had the privilege of working on notable titles while continually pushing the boundaries of audio quality across diverse genres. My journey is fueled by a commitment to innovation and collaboration in the ever-evolving audio landscape. Currently, I am engaged in mentoring graduate-level audio professionals at Duke University. I advocate for integrating real-world production workflows while exploring the potential of AI in audio tools, shaping how we create immersive soundscapes and experiences. My goal is to inspire creativity and enhance the quality of audio in games and beyond.

Available to hire

I am an Audio Director with over 17 years of experience in shipping titles that span AAA studios and award-winning indie projects. My passion lies in sound design, audio integration, and mentoring the next generation of audio professionals. I’ve had the privilege of working on notable titles while continually pushing the boundaries of audio quality across diverse genres. My journey is fueled by a commitment to innovation and collaboration in the ever-evolving audio landscape.

Currently, I am engaged in mentoring graduate-level audio professionals at Duke University. I advocate for integrating real-world production workflows while exploring the potential of AI in audio tools, shaping how we create immersive soundscapes and experiences. My goal is to inspire creativity and enhance the quality of audio in games and beyond.

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Experience Level

Work Experience

Sound Designer at TEKSsystems
January 1, 2026 - Present
Sound Designer on assignment with META contributing to confidential audio projects.
Audio Director at The Game Band
December 31, 2025 - July 16, 2025
Oversaw audio direction for projects, managing audio teams and workflows to ensure high-quality production and integration within game development cycles. Led team collaboration and implementation of sound design in line with project goals.
Adjunct Professor at Duke University
January 1, 2025 - Present
Mentoring graduate students through full 2-year game audio production cycles from pre-production through ship in Duke's Gaming Masters Program.
Audio Lead at Mountaintop Studios
December 31, 2024 - July 16, 2025
Led audio teams in AAA game titles, managed external vendors, and designed audio and VO workflows for efficient production and tracking, while maintaining team communication and delivery schedules.
Audio Director at The Game Band
January 1, 2024 - January 1, 2025
Leading audio production and sound design for upcoming projects. Ensures quality and timeliness across all audio deliverables.
Audio Lead at Mountaintop Studios
January 1, 2022 - January 1, 2024
Audio Lead on Spectre Divide — Mountaintop Studios' original-IP 3v3 tactical shooter. Owned and piloted audio pipeline and implementation across all game systems.
Audio Artist III at Electronic Arts
December 31, 2021 - July 16, 2025
Provided advanced audio design and integration on high-profile projects, collaborating with composers and VO teams to manage audio assets and ensure quality sound production aligned with creative visions.
Audio Lead at Mountaintop Studios
January 1, 2021 - January 1, 2024
Managed the audio production process for multiple titles, focusing on sound design and implementation.
Studio Audio Director at Unbroken Studios
December 31, 2020 - July 16, 2025
Directed studio audio operations, including resource allocation and overseeing multiple projects. Ensured audio production met high-quality standards and was delivered on time across various titles.
Audio Artist III at Electronic Arts
January 1, 2020 - January 1, 2021
Contributed to the sound design and audio asset production for key game projects.
Audio Director at The Game Band
December 31, 2019 - July 16, 2025
Directed audio design and implementation, managing teams and workflows to produce immersive game audio content. Coordinated audio integration with development teams to enhance player experience.
Studio Audio Director at Unbroken Studios
January 1, 2018 - January 1, 2020
Oversaw the audio vision, managing all aspects from design to execution for various titles.
Audio Director at XPEC
December 31, 2017 - July 16, 2025
Led audio direction and team management, crafted custom soundscapes, and collaborated with composers and voice teams to develop engaging and high-quality audio experiences for games.
Audio Director at The Game Band
January 1, 2017 - January 1, 2019
Led the audio team and managed production for multiple projects, ensuring quality and innovation.
Technical Sound Designer at Moon Studios
December 31, 2016 - July 16, 2025
Handled technical implementation of sound design, integrating audio assets and supporting game audio pipelines for smooth delivery and functioning within projects.
Senior Sound Designer at Somatone
December 31, 2016 - July 16, 2025
Developed and implemented sound design for games, managing audio pipelines and collaborating with creative and technical teams to deliver polished audio content.
Audio Director at XPEC
January 1, 2016 - January 1, 2017
Directed audio projects, managing team resources and production timelines.
Dialogue Editor at Formosa Group
December 31, 2015 - July 16, 2025
Edited dialogue and managed voice over tracks for game projects, ensuring clear, high-quality dialogue delivery within production pipelines.
Sound Designer at Moon Studios
January 1, 2015 - January 1, 2016
Worked on sound design for multiple award-winning projects, collaborating with the audio team.
Senior Sound Designer at Somatone
January 1, 2015 - January 1, 2016
Created sound design and audio assets for various games, ensuring high-quality output.
VO Editor at Electronic Arts
December 31, 2014 - July 16, 2025
Managed voice over editing and audio asset tracking to maintain consistency and quality in game audio production.
Sound Designer at Activision
December 31, 2011 - July 16, 2025
Created sound design and trained audio teams in studios across multiple cities, managing audio pipelines and voice over processes for AAA titles.
Sound Designer at Electronic Arts
December 31, 2011 - July 16, 2025
Designed and implemented sound effects and audio assets, working alongside development teams to enhance game audio quality.
Sound Designer at Electronic Arts
December 31, 2009 - July 16, 2025
Produced sound design assets and coordinated audio implementation in game projects, ensuring workflow optimization and high-quality sound production.

Education

BA - Music & Synthesis at Berklee College of Music
January 11, 2030 - February 28, 2026
AS - Audio Engineering at Full Sail University
January 11, 2030 - February 28, 2026
BA - Music Synthesis at Berklee College of Music
January 1, 2006 - January 1, 2008
AA - Recording Arts at Full Sail University
January 1, 2003 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet