I’m a senior narrative designer and game writer with multiple shipped titles, ranging from indie hits to AAA projects and nearly a decade of experience working on narrative-driven games across genres. My credits include Raft, Scrap Mechanic, Flintlock: Siege of Dawn, and Lords of the Fallen II.
I specialize in complex story structures, systems-integrated lore, and helping teams tell stories that enhancegameplay. I’ve led projects from pre-production to launch, collaborated with designers, artists, and producers, and worked both in-house and remotely with global teams.
I do not take unpaid writing tests at this time. My portfolio and track record speak for themselves. I’m open to remote, contract, or consulting opportunities. Reach out if your team is looking to build something unforgettable.
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