I’m a senior narrative designer and game writer with multiple shipped titles, ranging from indie hits to AAA projects and nearly a decade of experience working on narrative-driven games across genres. My credits include Raft, Scrap Mechanic, Flintlock: Siege of Dawn, and Lords of the Fallen II. I specialize in complex story structures, systems-integrated lore, and helping teams tell stories that enhancegameplay. I’ve led projects from pre-production to launch, collaborated with designers, artists, and producers, and worked both in-house and remotely with global teams. I do not take unpaid writing tests at this time. My portfolio and track record speak for themselves. I’m open to remote, contract, or consulting opportunities. Reach out if your team is looking to build something unforgettable.

Konstantine Paradias

I’m a senior narrative designer and game writer with multiple shipped titles, ranging from indie hits to AAA projects and nearly a decade of experience working on narrative-driven games across genres. My credits include Raft, Scrap Mechanic, Flintlock: Siege of Dawn, and Lords of the Fallen II. I specialize in complex story structures, systems-integrated lore, and helping teams tell stories that enhancegameplay. I’ve led projects from pre-production to launch, collaborated with designers, artists, and producers, and worked both in-house and remotely with global teams. I do not take unpaid writing tests at this time. My portfolio and track record speak for themselves. I’m open to remote, contract, or consulting opportunities. Reach out if your team is looking to build something unforgettable.

Available to hire

I’m a senior narrative designer and game writer with multiple shipped titles, ranging from indie hits to AAA projects and nearly a decade of experience working on narrative-driven games across genres. My credits include Raft, Scrap Mechanic, Flintlock: Siege of Dawn, and Lords of the Fallen II.

I specialize in complex story structures, systems-integrated lore, and helping teams tell stories that enhancegameplay. I’ve led projects from pre-production to launch, collaborated with designers, artists, and producers, and worked both in-house and remotely with global teams.

I do not take unpaid writing tests at this time. My portfolio and track record speak for themselves. I’m open to remote, contract, or consulting opportunities. Reach out if your team is looking to build something unforgettable.

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Experience Level

Work Experience

Principal Writer at A44 Games
April 30, 2024 - October 8, 2025
Wrote the entirety of the script, barks and item descriptions for Flintlock: The Siege of Dawn. Created the Setting, Character Bible and Style Guide templates used by A44 Games in future projects. Provided mentorship to Junior artists during crucial concept phases. Led the localization of the project, directing translators.
Senior Writer at Shape Farm KK
July 1, 2023 - October 8, 2025
Unreleased project based on an established IP; worked on unreleased internal projects (ARPG). Wrote outlines for multiple unreleased IPs, collaborating with the Creative, Art and Marketing teams to craft Narrative, Setting and Character Bibles, as well as investment pitch decks.
Principal Writer & Narrative Designer at Redbeet Interactive
November 1, 2021 - October 8, 2025
Developed the story, world and characters of Raft during its Early Access phase. Led worldbuilding and collaboration with the Lead Level Designer and Game Designer to iterate all story locations. Established narrative through environmental storytelling and in-character notes within budget constraints; Raft became one of Steam’s top 3 most-played games in 2020.
Principal Writer at Axolot Games
June 1, 2025 - October 8, 2025
Led the worldbuilding and development of Scrap Mechanic’s setting, establishing a coherent narrative based on existing assets while respecting budget. Wrote devblogs communicating the latest updates to players; Scrap Mechanic was among the most popular games on Steam in 2020 and remains in the top 20 of its category.
Member of the Writing Team at CI Games
March 31, 2025 - October 8, 2025
Lords of the Fallen 2: Developed the wider world of the Axiom setting in close collaboration with Narrative and Art stakeholders. Wrote item descriptions, character briefs and in-engine cutscenes. Collaborated with the Level Design team on quest design and environmental storytelling to elevate the overall player experience. Deliverables submitted ahead of schedule.
Principal Writer at Enton
March 1, 2025 - Present
Helping the Hotties Season 2: Principal writer for Season 2 of the indie dating sim. Collaborated with Art and Game Design to create affection and dialogue systems. Wrote character briefs, provided art direction and storyboarded scenes. Optimized production pipeline to enable rapid iteration.
Principal Writer at Redbeet Interactive
November 1, 2021 - October 8, 2025
Raft (Early Access): Led worldbuilding and narrative development for Raft during Early Access.
Principal Writer at Axolot Games
June 1, 2025 - October 8, 2025
Scrap Mechanic: Led the worldbuilding and development of the game’s setting; wrote devblogs and maintained narrative voice.
Director / Writer at Shape Farm KK
July 1, 2023 - October 8, 2025
Unreleased internal IP projects: Outlined narrative bible, setting and character bible templates; contributed to investment pitch decks.

Education

BA in International and European Relations at University of Piraeus
January 11, 2030 - October 8, 2025

Qualifications

Honorable Mention, Ellen Datlow’s Recommended Reading List 2017
January 1, 2017 - October 8, 2025
Former Active Member, Science Fiction & Fantasy Writers of America (SFWA)
January 1, 2018 - December 31, 2019
CEDEC Talk: Wisdom out of Failure — How the game you didn't make can turn you into a better developer
January 11, 2030 - October 8, 2025
CEDEC 2022 Panel Member: Videogame Development in the West
January 11, 2030 - October 8, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

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