I am an award-winning sound designer and audio producer specializing in interactive, immersive, and spatial audio systems for games, XR, and digital media. I combine real-time implementation expertise with designing adaptive sound, music, and interaction audio that support immersion, orientation, emotional tone, and user experience across interactive environments.
My work spans games, XR, immersive installations, live events, and experimental media, with extensive experience designing parameter-driven audio systems and spatial sound for interactive experiences. I have implemented adaptive audio behaviors in Unity and Unreal using Wwise and FMOD, collaborated across multidisciplinary teams, and contributed to projects for organizations including NOAA, USGS, Xerox PARC, and NEOM. I also co-developed patented audio technology (US Patent #11825394) and have led audio production across both large-scale installations and interactive media projects.
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