Unity Game Developer and Game Designer with hands-on experience in building complete game prototypes from concept to playable, polished versions. Specialized in modular architecture, gameplay systems, UI flow, and clean, maintainable C# code. Experienced in delivering production-ready prototypes with fully implemented mechanics, optimized for marketing and commercial use.

Ruslan Cherdin

Unity Game Developer and Game Designer with hands-on experience in building complete game prototypes from concept to playable, polished versions. Specialized in modular architecture, gameplay systems, UI flow, and clean, maintainable C# code. Experienced in delivering production-ready prototypes with fully implemented mechanics, optimized for marketing and commercial use.

Available to hire

Unity Game Developer and Game Designer with hands-on experience in building complete game prototypes from concept to playable, polished versions. Specialized in modular architecture, gameplay systems, UI flow, and clean, maintainable C# code. Experienced in delivering production-ready prototypes with fully implemented mechanics, optimized for marketing and commercial use.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Intermediate
Polish
Advanced
Ukrainian
Fluent
Russian
Advanced

Work Experience

Unity Game Developer / Game Designer at KaD Games Studio
January 1, 2022 - Present
Responsible for game production, game design, and level design. Implemented complete gameplay systems including player mechanics, game state management (win/lose flow), UI integration, visual effects and camera setup. Implemented all core mechanics of the game while limiting content to the first few levels, optimized for promotional and marketing purposes. Delivered polished prototypes with core mechanics complete and published on itch.io; conducted playtests to improve gameplay quality.
Game Developer – Prototype Production at Burning As Studio
January 1, 2024 - Present
Designed and developed game prototypes from initial concept to fully playable prototypes. Responsible for game production, game design, and level design. Implemented complete gameplay systems including player mechanics, game state management (win/lose flow), UI systems and screen transitions. Created modular and scalable project architecture focused on clean code and maintainability. Delivered polished playable prototypes with all core mechanics complete. Published finished projects on itch.io and conducted play tests to improve gameplay quality.
Unity Game Developer – Prototype Production at Burning As Studio
January 1, 2024 - Present
Designed and developed game prototypes from initial concept to fully playable prototypes. Responsible for game production, game design, and level design. Implemented complete gameplay systems including player mechanics, UI integration, visual effects, and camera setup. Created core mechanics with a constrained scope to deliver first playable levels for promotional and marketing use. Optimized performance, ensured clear visual feedback, and maintained smooth gameplay flow. Built modular, scalable architecture focused on clean code and maintainability; delivered production-ready prototypes and conducted playtests to improve gameplay quality for advertising purposes.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services