Hi, I’m Kaiyang Zhao, a multi-hyphenate audio professional weaving sound design, music production, and engineering into immersive experiences. Based in New York, I collaborate with game studios, film teams, and brands to craft cinematic audio that supports storytelling. I bring Unreal Engine, Unity, Wwise, and industry-standard DAWs into one creative toolkit to design, implement, and mix audio that elevates visuals. My work spans co-founding Next Tone Audio LLC, delivering sound design for social media, film scoring, and music production; interning at NYU CREATe Lab, Mansion Recording Studios, and Tencent Games; plus developing audio plugins and pursuing a Master’s in Music Technology at NYU. I love exploring how sound design can inform player emotion, narrative, and presence.

Kaiyang Zhao

Hi, I’m Kaiyang Zhao, a multi-hyphenate audio professional weaving sound design, music production, and engineering into immersive experiences. Based in New York, I collaborate with game studios, film teams, and brands to craft cinematic audio that supports storytelling. I bring Unreal Engine, Unity, Wwise, and industry-standard DAWs into one creative toolkit to design, implement, and mix audio that elevates visuals. My work spans co-founding Next Tone Audio LLC, delivering sound design for social media, film scoring, and music production; interning at NYU CREATe Lab, Mansion Recording Studios, and Tencent Games; plus developing audio plugins and pursuing a Master’s in Music Technology at NYU. I love exploring how sound design can inform player emotion, narrative, and presence.

Available to hire

Hi, I’m Kaiyang Zhao, a multi-hyphenate audio professional weaving sound design, music production, and engineering into immersive experiences. Based in New York, I collaborate with game studios, film teams, and brands to craft cinematic audio that supports storytelling. I bring Unreal Engine, Unity, Wwise, and industry-standard DAWs into one creative toolkit to design, implement, and mix audio that elevates visuals.

My work spans co-founding Next Tone Audio LLC, delivering sound design for social media, film scoring, and music production; interning at NYU CREATe Lab, Mansion Recording Studios, and Tencent Games; plus developing audio plugins and pursuing a Master’s in Music Technology at NYU. I love exploring how sound design can inform player emotion, narrative, and presence.

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Language

English
Fluent
Chinese
Fluent
Norwegian
Advanced

Work Experience

Co-founder / Audio Engineer at Next Tone Audio LLC
May 1, 2025 - Present
Co-founded audio company; completed sound design, film scoring and music production tasks according to clients' needs; created original audio content for the company’s social media accounts.
Contractor Sound Designer at Remote Rare Form Audio
August 1, 2025 - October 4, 2025
Created a high-quality cinematic sound effects sample pack; completed the mix and mastering for sound effects.
Audio Engineer Intern at Mansion Recording Studios
March 1, 2025 - October 4, 2025
Maintained studio environment and equipment; provided diverse services to recording engineers and clients to complete recording or mix sessions.
Sound Design Intern at NYU CREATE Lab
May 1, 2024 - October 4, 2025
Designed and implemented audio assets for projects, including music & sound effects for VR, R&D initiatives, input creative design, and brainstorming sessions.
Audio Designer / Engineer (Indie Games) at Indie Games: Rising River, Proton & Electron, Between Empty
March 1, 2023 - Present
Sound and music design for AI-powered VR game Rising River; composed soundtracks and designed audio for other indie game projects; maintained effective communication with project team to enhance the audio module experience.
Sound Design Intern at Tencent Games
October 1, 2022 - October 4, 2025
Responsible for audio design and resource integration for game projects; contributed to sound design and mixing; supported engineers and clients to complete recording or mix sessions.
Plugin Developer at Independent / Self-Employed
September 1, 2016 - Present
Developed WaveTide (polyphonic virtual granulator synthesizer) and Chord Maker; created audio effects plugins and facilitated integration with game engines (Unity/Unreal).
Co-founder / Audio Engineer at Next Tone Audio LLC
May 1, 2025 - Present
Completed sound design, film scoring and music production tasks per client needs; created original audio content for the company’s social media accounts.
Contractor Sound Designer at Rare Form Audio
August 1, 2025 - October 4, 2025
Created a high-quality cinematic sound effects sample pack; completed the mix and mastering for the sound effects.
Audio Engineer Intern at Mansion Recording Studios
August 1, 2024 - October 4, 2025
Maintained studio environment and equipment; provided diverse services to recording engineers and clients to complete recording or mix sessions.
Sound Design Intern at Tencent Games
May 1, 2024 - October 4, 2025
Responsible for audio design and resource integration for game projects (Need for Speed Mobile, GKART Mobile; Honor of Kings: Breaking Dawn); maintained effective communication with project team to enhance product experience through sound modules.
Sound Design Intern at NYU CREATE Lab
March 1, 2023 - Present
Designed and implemented audio assets for projects, including music and sound effects for VR research, R&D initiatives, and brainstorming sessions.
Audio Designer/Engineer (Indie Games) at Indie Games: Rising River, Proton & Electron, Between Empty
October 1, 2022 - October 4, 2025
Sound and music design for AI-powered self-analysis VR game Rising River; sound design and mixing for Proton & Electron; sound design and implementation (using Unity and Unreal Engine) for Between Empty, including composition and audio environments.
Max for Live Plugin Developer at Self-initiated / Freelance
September 1, 2016 - Present
Developed live plugins including WaveTide, Chord Maker; built real-time chord matching and synthesis tools in Max/MSP environment.
Co-founder / Audio Engineer at Next Tone Audio LLC
May 1, 2025 - Present
Co-founded an audio production studio; responsibilities included sound design, film scoring, and music production aligned with client needs; created original audio content for the company's social media accounts.
Contractor Sound Designer at Remote Rare Form Audio
August 1, 2025 - October 6, 2025
Created a high-quality cinematic sound effects sample pack and completed the mixing and mastering of sound effects.
Audio Engineer Intern at Mansion Recording Studios
August 1, 2024 - October 6, 2025
Maintained studio environment and equipment; provided diverse services to recording engineers and clients to complete recording or mixing sessions.
Sound Design Intern at Tencent Games
May 1, 2024 - October 6, 2025
Responsible for audio design and resource integration for game projects; contributed to sound design, music composition, editing, and mixing for various game assets; worked on Need for Speed Mobile, GKART Mobile, and Honor of Kings: Breaking Dawn; maintained communication with project team to enhance product experience through sound.
Sound Design Intern at NYU CREATE Lab
March 1, 2023 - Present
Designed and implemented audio assets for projects including music & sound effects for virtual reality research, R&D initiatives, input in creative design, and brainstorming sessions.
Audio Designer / Engineer at Indie Games: Rising River, Proton & Electron, Between Empty
October 1, 2022 - October 6, 2025
Sound design, music composition, editing, and mixing for CG sequences and promotional videos across multiple indie game projects; collaboration with project teams to enhance user experience through audio.
Plugin Developer at Self-Employed (Wavetime & Chord Maker)
September 1, 2016 - Present
Developed Max for Live plugins including Wavetime & Chord Maker; created synthesizers and audio effects plugins for live performance and composition.
Co-founder / Audio Engineer at Next Tone Audio LLC
May 1, 2025 - Present
Co-founded a New York-based audio company; completed sound design, film scoring and music production tasks according to client needs; created original audio content for the company’s social media accounts; built and managed project pipelines, collaborating with clients and cross-disciplinary teams to deliver high-quality audio on schedule.
Contractor Sound Designer at Remote Rare Form Audio
August 1, 2025 - October 6, 2025
Developed cinematic sound effects packs; completed mixing and mastering for sound assets; contributed to asset integration and QA for pipeline compatibility; collaborated with designers and engineers to ensure immersive audio experiences across platforms.
Audio Engineer Intern at Mansion Recording Studios
March 1, 2025 - October 6, 2025
Maintained studio environment and equipment; provided diverse services to recording engineers and clients to complete recording or mixing sessions; performed session setup and basic editing tasks to support efficient workflows.
Sound Design Intern at NYU CREATE Lab
May 1, 2024 - October 6, 2025
Designed and implemented audio assets for VR research and R&D initiatives; contributed to input creative design and brainstorming sessions; supported creative development and audio asset production for research projects.
Audio Designer / Engineer (Indie Games) at Rising River, Proton & Electron, Between Empty
March 1, 2023 - Present
Created sound and music for AI-powered VR and 2D platformer games; led sound design, composition, editing, and audio integration into game environments; collaborated with developers to optimize performance and player experience.
Plug-in Developer (Max for Live) at MAX / Live Plug-in Development
October 1, 2022 - October 6, 2025
Developed WaveTide and Chord Maker plug-ins for Max/MSP / Live; implemented synthesis and real-time chord-matching features to support musical workflows.
Tencent Games Sound Design Intern at Tencent Games
August 1, 2024 - October 6, 2025
Responsible for audio design and resource integration for game projects; contributed to sound design, music composition, editing, and mixing for CG sequences and promotional videos (Need for Speed Mobile and GKART Mobile).
Co-founder / Audio Engineer at Next Tone Audio LLC
May 1, 2025 - Present
Completed sound design, film scoring and music production tasks according to clients’ needs
Contract Sound Designer at Remote Rare Form Audio
August 1, 2025 - October 6, 2025
Created a high-quality cinematic sound effects sample pack; completed the mix and mastering in isolation for sound effects
Audio Engineer Intern at Mansion Recording Studios
August 1, 2024 - October 6, 2025
Main maintenance of studio environment and equipment; provided diverse services to recording engineers and clients to complete the recording or mix sessions
Sound Design Intern at NYU CREATE Lab
May 1, 2024 - October 6, 2025
Designed and implemented audio assets for projects including VR, R&D initiatives, input creative design, and brainstorming sessions
Audio Designer/Engineer (Indie Games) at Indie Games
March 1, 2023 - Present
Sound and music design for Rising River, Proton & Electron, Between Empty; contributed to sound design and mixing for other CG sequences and promotional videos
Max for Live Plugin Developer at Self-Employed
October 1, 2022 - October 6, 2025
Designed synthesizer plugins such as Wave Tide and Chord Maker; implemented real-time chord matching in plugins
Sound Design Intern at Tencent Games
May 1, 2024 - October 6, 2025
Contributed to sound design for Tencent Games projects
Co-founder / Audio Engineer at Next Tone Audio LLC
May 1, 2025 - Present
Completed sound design, film scoring and music production tasks according to clients’ needs. Created original audio content for the company’s social media accounts.
Contractor - Sound Designer at Rare Form Audio
August 1, 2025 - October 6, 2025
Created a high-quality cinematic sound effects sample pack. Executed the mixing and mastering for the sound effects.
Audio Engineer Intern at Mansion Recording Studios
March 1, 2025 - October 6, 2025
Maintained studio environment and equipment. Provided diverse services to recording engineers and clients to complete the recording or mixing sessions.
Sound Design Intern at Tencent Games
May 1, 2024 - October 6, 2025
Responsible for the audio design and resource integration for game projects. Contributed to the sound design, music composition, editing, and mixing for CG sequences and promotional videos; participated in sound design and mixing for champions and exclusive skins; maintained effective communication and collaboration with the project team to enhance the product experience through sound modules.
Sound Design Intern at NYU CREATE Lab
May 1, 2024 - October 6, 2025
Designed and implemented audio assets for projects, including music & sound effects for research in Virtual Reality, R&D initiatives; contributed to creative design and brainstorming sessions.
Audio Designer / Engineer at Indie Games
March 1, 2023 - Present
Sound and music design for Rising River, Proton & Electron, Between Empty. Created audio assets and implemented sound design for AI-powered VR game Rising River (Unreal Engine, WWise), side-scrolling Proton & Electron (Unity), and first-person narrative Between Empty (Unreal Engine, using WWise).
Co-founder / Audio Engineer at Next Tone Audio LLC
May 1, 2025 - Present
Completed sound design, film scoring and music production tasks according to clients' needs. Created original audio content for the company’s social media accounts.
Sound Designer at Remote Rareform Audio
August 1, 2025 - October 6, 2025
Created a high-quality cinematic sound effects sample pack. Completed the mixing and mastering independently for the sound effects.
Audio Engineer Intern at Mansion Recording Studios
August 1, 2024 - October 6, 2025
Maintained studio environment and equipment. Provided diverse services to recording engineers and clients to complete the recording or mix sessions.
Sound Design Intern at Tencent Games
May 1, 2024 - October 6, 2025
Responsible for audio design and resource integration for game projects; contributed to sound design, music composition, editing, and mixing for game trailers and features; contributed to champions and exclusive skins; maintained effective communication with project teams.
Sound Design Intern at NYU CREATE Lab
March 1, 2023 - Present
Designed and implemented audio assets for projects, including music and sound effects for virtual reality research, R&D initiatives, creative input, and brainstorming sessions.
Artist / Plugin Developer at Self-employed (Max/Mid for Live Plugin Development)
September 1, 2016 - Present
Developed Wavetime and Chord Maker plugins for live performance and DAW workflows; built a polyphonic virtual granular synthesizer (WaveTide).

Education

Master of Music in Music Technology at New York University (NYU)
September 1, 2023 - May 1, 2025
Bachelor of Arts in Norwegian at Beijing Foreign Studies University
January 11, 2030 - October 4, 2025
Master of Music in Music Technology at New York University (NYU)
September 1, 2023 - May 1, 2025
Bachelor of Arts in Norwegian at Beijing Foreign Studies University
January 11, 2030 - October 4, 2025
Master of Music in Music Technology at New York University (NYU)
September 1, 2023 - May 1, 2025
Bachelor of Arts in Norwegian at Beijing Foreign Studies University (BFSU)
September 1, 2019 - June 1, 2023
Master of Music in Music Technology at New York University
September 1, 2023 - May 1, 2025
Bachelor of Arts at Beijing Foreign Studies University
January 11, 2030 - October 6, 2025
Master of Music in Music Technology at New York University
September 1, 2023 - May 1, 2025
Bachelor of Arts in Norwegian Language at Beijing Foreign Studies University
January 11, 2030 - October 6, 2025
Master of Music in Music Technology at New York University
September 1, 2023 - May 1, 2025
Bachelor of Arts in Norwegian at Beijing Foreign Studies University
January 11, 2030 - October 6, 2025
Master of Music in Music Technology at New York University
September 1, 2023 - May 1, 2025
Bachelor of Arts in Norwegian Honors & Awards at Beijing Foreign Studies University
January 11, 2030 - October 6, 2025

Qualifications

Wwise (Wwise-101 Certified)
January 11, 2030 - October 4, 2025
Rising River: Official Selection, SIGGRAPH 2025 Immersive Pavilion
January 1, 2025 - October 4, 2025
Gold Award (University Track), Tencent GWB Game Awards 2024
January 1, 2024 - October 4, 2025
Top 3 Team & Best Theme Interpretation, G-bits Future Game Developer Contest 2022
January 1, 2022 - October 4, 2025
3rd Class Award (Song Composition Group), International Electronic Music Competition 2022
January 1, 2022 - October 4, 2025
Young IFMC Finalist (Top 10), Indie Film Music Contest 2022
January 1, 2022 - October 4, 2025
WWise (Wwise 101) Certified
January 11, 2030 - October 6, 2025
Wwise 101 Certification
January 11, 2030 - October 6, 2025
Rising River: Official Selection, SIGGRAPH 2025 Immersive Pavilion
January 11, 2030 - October 6, 2025
Gold Award, Proton & Electron (University Track), Tencent GWB Game Awards 2024
January 11, 2030 - October 6, 2025
Top 3 Team & Best Theme Interpretation, G-bits Future Game Developer Contest 2024
January 11, 2030 - October 6, 2025
Young IFMC Finalist (Top 10), Indie Film Music Contest 2022
January 11, 2030 - October 6, 2025
WWise Certified
January 11, 2030 - October 6, 2025
WWise 101 Certification
January 11, 2030 - October 6, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services, Other
    paper Original Soundtracks for Rising River

    Original ambient electronic soundtracks for Rising River (Official Selection, SIGGRAPH 2025 Immersive Pavillion)

    paper Audio-Driven 3D Puzzle Game Development (Game Development and Technical Sound Design )

    This video demonstrates gameplay from my NYU Master’s thesis project: an audio-based 3D puzzle game developed in Unreal Engine 5. The game simulates various visual impairments, challenging players to rely primarily on technical audio design solutions for navigation and puzzle-solving.

    Level Progression & Technical Audio Highlights:

    Level 1 (Simulated Glaucoma): Introduces core spatial audio navigation mechanics. Players use custom, player-triggered 3D audio cues (implemented via UE5 Blueprints and Wwise) to locate objectives and avoid obstacles within limited peripheral vision. Custom attenuation curves provide distance feedback.
    Level 2 (Stealth Challenge): Focuses on noise management and dynamic audio. Features include player-generated sound detection and dynamic music shifts (using Wwise States controlled by Blueprints) to reflect the current tension level.
    Level 3 (Simulated Blindness): Presents puzzles requiring auditory differentiation. Players must identify musical chord tones and navigate complex spaces by comparing room acoustics using only reverb characteristics.
    Level 4 (Simulated Color Blindness): Culminates in a systemic audio-driven challenge. Players navigate a dynamic bridge where the safe path is decoded from rhythmic drum patterns in the music, while platform heights adjust in real-time based on spectral analysis of a synth track using UE5’s Synesthesia NRT.

    Core Technologies:

    The project utilizes Unreal Engine 5, with core logic implemented in Blueprints. Wwise is integrated for spatial audio (including dynamic reverb via AkSpatialAudioVolumes), detailed attenuation control, and dynamic music layering.

    paper Sound Design Reel

    Sound design demo reel created by Kaiyang Zhao, containing redesign for Diablo 4, Valorant, League of Legends, and Call of Duty: Black Ops 6, in addition to my official sound design for the GKART(QQ Speed) Mobile CG clip.
    (Version 4, uploaded on 03/13/2025)