With over 17 years of Game Design experience specializing in Level Design, Content Design, and Systems Design, I have had the privilege of contributing to notable projects such as H1Z1, Planetside 2, Vanguard: Saga of Heroes, EverQuest 1 & 2, and most recently, serving as a Lead Designer at HiDef Inc. Now, I am available for freelance work.
In addition to my extensive Game Design experience, I also have proficiency in animation, which complements my skill set. Whether you require detailed game design documents, precise data implementation, captivating animation sequences, or assistance in crafting engaging gameplay mechanics, my expertise enables me to deliver exceptional results across various aspects of game development.
As an enthusiastic gamer, I am deeply committed to creating immersive and enjoyable experiences. My dedication to excellence, combined with my passion for movies and games, serves as a driving force in delivering intuitive and captivating content for every project I undertake.
I eagerly anticipate the opportunity to collaborate with you and bring your creative vision to fruition.
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- Collaborated across disciplines to prototype innovative game concepts and systems for PC, Console, and Mobile platforms using the Unity engine.
- Led the design and execution of systems across diverse genres, including rhythm games and groundbreaking concepts.
- Created comprehensive high-level and low-level game design documentation outlining core mechanics, gameplay elements, progression systems, retention features, and in-app purchases (IAP).
- Utilized Figma for flowcharts and storyboarding to visualize and communicate design concepts effectively.
- Mentored and provided guidance to junior designers and design interns, fostering their growth within the team.
- Took an active role in implementing content for game prototypes, ensuring design concepts were translated into engaging gameplay experiences.
I served as a member of a prototype team entrusted with the exploration of diverse game designs, encompassing genres such as dance, collectible card games (CCG), turn-based tactics (TBT), and rhythm games. Throughout this role, I engaged in collaborative efforts across multiple disciplines to prototype pioneering concepts and systems tailored for prominent platforms utilizing the Unity engine. Additionally, I assumed responsibility for designing and documenting the Game Design Document (GDD), encompassing essential elements such as features, monetization strategies, player progression, and user retention techniques.
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