Planetside 2
Leonard Gullo II
Published
Planetside 2 stands as a pioneering free-to-play futuristic massively multiplayer online first-person shooter renowned for its large-scale combined-arms combat on expansive maps. Notably, it holds the prestigious Guinness World Record for ‘Most players in an online FPS battle.’
In my role as Lead Environments Designer, I spearheaded the production and quality assurance of the game’s dynamic environments, shaping the immersive world of Planetside 2. With a focus on meticulous attention to detail, I oversaw the production, implementation and quality of the world, encompassing level design, systems design, and art direction. My responsibilities ranged from conceptualizing and implementing dynamic landscapes to ensuring seamless integration of gameplay mechanics with the virtual realm, thereby enriching the experience for players navigating the vast landscapes and contributing to the legacy of Planetside 2.
- Spearheaded world environment production, overseeing level design, systems design, and art quality.
- Mentored and directed a team of designers to craft high-quality, engaging level designs with optimal flow and FPS performance.
- Facilitated strong cross-team collaboration between design, art, and engineering departments.
- Orchestrated task scheduling and prioritization to ensure goal achievement.
- Standardized level design practices to accommodate expansive environments.
- Formulated continent and world environment concepts, including lore, themes, visual references, design specifics, and art assets.
- Devised systems for facility capture mechanics, objectives, and territory control to enhance gameplay dynamics.
- Collaborated closely with engineers to improve design tools and terrain editing capabilities, boosting overall productivity.
- Designed and polished Points of Interest (POIs) and wilderness areas to support combined arms combat.