Unannounced Titles for Protagonist Games and HiDef Inc.
Leonard Gullo II
Published
0
I served as a member of a prototype team entrusted with the exploration of diverse game designs, encompassing genres such as dance, collectible card games (CCG), turn-based tactics (TBT), and rhythm games. Throughout this role, I engaged in collaborative efforts across multiple disciplines to prototype pioneering concepts and systems tailored for prominent platforms utilizing the Unity engine. Additionally, I assumed responsibility for designing and documenting the Game Design Document (GDD), encompassing essential elements such as features, monetization strategies, player progression, and user retention techniques.
- Collaborated across disciplines to prototype innovative game concepts and systems for PC, Console, and Mobile platforms using the Unity engine.
- Led the design and execution of systems across diverse genres, including rhythm games and groundbreaking concepts.
- Created comprehensive high-level and low-level game design documentation outlining core mechanics, gameplay elements, progression systems, retention features, and in-app purchases (IAP).
- Utilized Figma for flowcharts and storyboarding to visualize and communicate design concepts effectively.
- Mentored and provided guidance to junior designers and design interns, fostering their growth within the team.
- Took an active role in implementing content for game prototypes, ensuring design concepts were translated into engaging gameplay experiences.