Hi, I’m Kamila Kuzmiuk, a junior game programmer based in Warsaw, Poland. I specialize in gameplay systems, AI logic, and motion-captured animation using Unity and C++. I love turning ideas into polished player experiences and collaborating with teams to bring fun concepts to life. As a Deaf developer, I prioritize clear written communication and accessible workflows, and I enjoy learning new tools like Unreal Engine 5, Blender, and Rokoko. I’m fluent in English and Polish and value friendly, collaborative teamwork.

Kamila Kuzmiuk

Hi, I’m Kamila Kuzmiuk, a junior game programmer based in Warsaw, Poland. I specialize in gameplay systems, AI logic, and motion-captured animation using Unity and C++. I love turning ideas into polished player experiences and collaborating with teams to bring fun concepts to life. As a Deaf developer, I prioritize clear written communication and accessible workflows, and I enjoy learning new tools like Unreal Engine 5, Blender, and Rokoko. I’m fluent in English and Polish and value friendly, collaborative teamwork.

Available to hire

Hi, I’m Kamila Kuzmiuk, a junior game programmer based in Warsaw, Poland. I specialize in gameplay systems, AI logic, and motion-captured animation using Unity and C++. I love turning ideas into polished player experiences and collaborating with teams to bring fun concepts to life.

As a Deaf developer, I prioritize clear written communication and accessible workflows, and I enjoy learning new tools like Unreal Engine 5, Blender, and Rokoko. I’m fluent in English and Polish and value friendly, collaborative teamwork.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Work Experience

Intern, Indie Game at Indie Game (Kraków)
January 1, 2025 - August 1, 2025
Level design using Unity and C#. Implemented player movement and pathfinding on grid systems. Designed game levels and balanced navigation mechanics. Built AI systems with dynamic decision-making using Behaviour Trees. Implemented enemy AI, fixed reaction delay issues, and obstacle-shooting behavior. Worked with NavMesh and environmental triggers. Conducted motion capture (Rokoko + Blender), recorded and cleaned full-body animation, and integrated moves and expressions into game characters. Implemented multiplayer pause system and server-side vote handling. Developed global game state management and addressed data sync issues.

Education

IT Specialist (1st degree) at PJATK, Warsaw
October 1, 2022 - March 1, 2023

Qualifications

CD Projekt Red Scholarship
January 11, 2030 - January 19, 2026

Industry Experience

Gaming, Software & Internet