Available to hire
Hi, I’m Kamila Kuzmiuk, a junior game programmer based in Warsaw, Poland. I specialize in gameplay systems, AI logic, and motion-captured animation using Unity and C++. I love turning ideas into polished player experiences and collaborating with teams to bring fun concepts to life.
As a Deaf developer, I prioritize clear written communication and accessible workflows, and I enjoy learning new tools like Unreal Engine 5, Blender, and Rokoko. I’m fluent in English and Polish and value friendly, collaborative teamwork.
Skills
Language
Work Experience
Intern, Indie Game at Indie Game (Kraków)
January 1, 2025 - August 1, 2025Level design using Unity and C#. Implemented player movement and pathfinding on grid systems. Designed game levels and balanced navigation mechanics. Built AI systems with dynamic decision-making using Behaviour Trees. Implemented enemy AI, fixed reaction delay issues, and obstacle-shooting behavior. Worked with NavMesh and environmental triggers. Conducted motion capture (Rokoko + Blender), recorded and cleaned full-body animation, and integrated moves and expressions into game characters. Implemented multiplayer pause system and server-side vote handling. Developed global game state management and addressed data sync issues.
Education
IT Specialist (1st degree) at PJATK, Warsaw
October 1, 2022 - March 1, 2023Qualifications
CD Projekt Red Scholarship
January 11, 2030 - January 19, 2026Industry Experience
Gaming, Software & Internet
Skills
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