I’m a Senior Concept Artist who brings high-quality creative solutions across a variety of digital art styles, with experience producing polished marketing and UI concept work. I’m also skilled at mentoring artists and managing delivery pipelines to keep teams aligned and work progressing smoothly.

Kami Johnson

I’m a Senior Concept Artist who brings high-quality creative solutions across a variety of digital art styles, with experience producing polished marketing and UI concept work. I’m also skilled at mentoring artists and managing delivery pipelines to keep teams aligned and work progressing smoothly.

Available to hire

I’m a Senior Concept Artist who brings high-quality creative solutions across a variety of digital art styles, with experience producing polished marketing and UI concept work. I’m also skilled at mentoring artists and managing delivery pipelines to keep teams aligned and work progressing smoothly.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Senior UI Concept Artist at Blizzard Entertainment
January 1, 2023 - January 1, 2025
Prepared marketing assets, including concepts and final UX/UI designs, to support promotional and branding initiatives. Enhanced existing artwork through paint overs and adjustments, maintaining high-quality standards for digital assets and established delivery pipelines for final art production, including comprehensive documentation to facilitate seamless outsourcing workflows. Produced mockups in Figma and Unity for UI components such as icons, frames, screens, store elements, and interactive concepts.
Senior Concept Artist at Good Luck Games
January 1, 2022 - January 1, 2023
Developed and implemented delivery pipelines for contracted artists, ensuring streamlined processes and increased pay while maintaining brand consistency. Provided structured guidelines to contracted artists to improve collaboration and quality output. Ensured alignment between artistic assets and marketing goals through close work with internal teams, and contributed feedback to the cinematic team that improved marketing footage quality.
Art Lead at Kongregate Inc
January 1, 2017 - January 1, 2023
Developed and implemented visual direction and cohesive aesthetics across projects. Optimized existing pipelines for external partners to improve workflow efficiency. Created key art assets used in marketing materials and promotional campaigns, maintaining quality and consistency across all assigned visual elements while supporting successful content delivery through production workflows and design expertise.
Associate Art Director at Rabid Interactive
January 1, 2015 - January 1, 2017
Collaborated with the art director to establish visual identity and project direction. Designed assets including modular UI iconography for customization. Provided character and creature animation, plus supporting Unity UI/UX animations.
Freelance Artist at Self Employed
January 1, 1998 - January 1, 2017
Produced high-quality weekly artwork for various companies, including creation of 17 full-length comics and numerous full-color illustrations. Published three art books covering characters, environments, and conceptual designs. Delivered commissioned artwork to client specifications while meeting deadlines and maintaining personal quality standards. Managed freelance responsibilities including client communication, project scheduling, and quality assurance across different styles and themes.

Education

at CGMA - Creating Stylized Game Assets
January 11, 2030 - July 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    What we Lost

    A personal project combining two card games into one as the basis for a visual novel exploring darker themes of loss, grief, moving on and love.

    The characters are a tight knit group of [friends] you are starting to integrate into learning where you fit in the over arching dynamic of the group.

    [friends]: <https://www.twine.net/signin “Characters”

    The [game play] takes place over visual novel style ‘dates’, a card game and events with each character the player initiates. There are customization elements and a gift/reward system that is determined by how much the player interacts with the characters. There is no penalty for just playing the card mini-game side of the game and ignoring the social aspect.

    [game play]: <https://www.twine.net/signin “The Loop”

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