3D game artist specializing in environment art, 3D modeling/rigging/texturing, and shader-driven visuals for real-time engines. Focused on optimization, visual consistency, and strong collaboration with design and development teams. Creates concept art and in-engine UI assets, with a track record of improving performance and refining visual style through iterative production workflows and player-informed feedback.

Kasey Hazizaj

3D game artist specializing in environment art, 3D modeling/rigging/texturing, and shader-driven visuals for real-time engines. Focused on optimization, visual consistency, and strong collaboration with design and development teams. Creates concept art and in-engine UI assets, with a track record of improving performance and refining visual style through iterative production workflows and player-informed feedback.

Available to hire

3D game artist specializing in environment art, 3D modeling/rigging/texturing, and shader-driven visuals for real-time engines. Focused on optimization, visual consistency, and strong collaboration with design and development teams.

Creates concept art and in-engine UI assets, with a track record of improving performance and refining visual style through iterative production workflows and player-informed feedback.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Artist — UprightV R at UprightV R, Temple University
April 1, 2024 - September 1, 2025
Designed 3D models for rehabilitation games using Maya and Photoshop, producing two to three assets weekly based on feedback. Reconstructed and optimized 40% of 3D assets, reducing polygon counts and improving framerates by 80%. Created concept art and visual references to guide modeling and texturing pipelines. Implemented custom environment shaders in Unity to improve lighting dynamics and overall visual quality. Produced promotional graphics and flyers in Photoshop to support outreach and increase patient engagement. Collaborated with developers and designers to ensure visual consistency and asset integration within the engine. Blocked out and refined gameplay spaces to support player flow and environmental storytelling. Illustrated 10 drawings for replacement non-commercial licensed sprite UI/UX game assets.
VR Game Designer at UprightVR / Temple University
April 1, 2024 - September 1, 2025
Designed 3D models for rehabilitation games using Maya and Photoshop, producing two to three assets weekly based on feedback. Created four promotional graphics and flyers in Photoshop to support outreach and increase patient engagement. Developed concept art and visual references to guide the 3D modeling and texturing pipeline. Implemented custom environment shaders in Unity, improving lighting dynamics and visual quality. Reconstructed and optimized approximately 30% of 3D assets, reducing polygon counts and improving frame rates by 80%. Provided feedback for other games in group meetings. Worked on laying out the level design for specific scenes in games. Illustrated 10 drawings to replace non-commercial license sprites UI.
Game Artist — Enable Games at Enable Games, Drexel University
March 1, 2023 - February 1, 2024
Designed and implemented accessible UI assets in Photoshop for Unity games, producing about 70% of the project’s UI designs with a focus on intuitive navigation for players with accessibility needs. Refined 20% of game visuals and layout elements to align with the project theme. Created interactive infographics and data charts in Illustrator and visualized player performance and therapy progress. Iterated on title screens, icons, and background graphics weekly based on playtesting and feedback. Designed UI assets weekly for 50% of game projects.
UI/UX Designer at Able Games
March 1, 2023 - June 1, 2024
Designed accessible UI assets in Photoshop for Unity games, producing about 70% of the project’s UI design and focusing on intuitive navigation for players with accessibility needs. Refined 20% of game visuals and layout elements to align with each project’s theme. Created interactive infographics and data charts in Illustrator and Figma to visualize player performance and therapy progress. Iterated on title screens, icons, and background graphics weekly with deadlines based on playtesting and feedback. Designed UI assets on a weekly basis for about 50% of game projects.

Education

B.S. Game Design & Production at Drexel University
January 1, 2021 - June 30, 2025
B.S. Game Design & Production at Drexel University
January 11, 2030 - June 1, 2025
B.S. Game Design & Production at Drexel University
January 11, 2030 - June 1, 2025

Qualifications

VR Game Designer
April 8, 2024 - October 12, 2024

Industry Experience

Gaming, Healthcare, Education, Software & Internet, Media & Entertainment