Hi, I’m Kateryna Bondarenko—an early-career 3D artist specializing in game-ready props and environment assets. I enjoy creating realistic and stylized visuals through a complete asset production pipeline, from high-poly modeling and sculpting to retopology, UVs, baking, PBR texturing, and LOD setup for real-time performance.
I’m comfortable working with industry tools like Blender, 3ds Max, ZBrush, Substance 3D Painter, and Unreal Engine, and I focus strongly on optimization and quality for interactive workflows. I’ve shipped environment and prop work that includes weathering and natural aging, plus Unreal Engine LOD creation and presentation scenes, and I’m excited to keep growing as a 3D artist through new projects and collaborations.
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