Hi, I’m Kateryna Bondarenko—an early-career 3D artist specializing in game-ready props and environment assets. I enjoy creating realistic and stylized visuals through a complete asset production pipeline, from high-poly modeling and sculpting to retopology, UVs, baking, PBR texturing, and LOD setup for real-time performance. I’m comfortable working with industry tools like Blender, 3ds Max, ZBrush, Substance 3D Painter, and Unreal Engine, and I focus strongly on optimization and quality for interactive workflows. I’ve shipped environment and prop work that includes weathering and natural aging, plus Unreal Engine LOD creation and presentation scenes, and I’m excited to keep growing as a 3D artist through new projects and collaborations.…

Kateryna Bondarenko

Hi, I’m Kateryna Bondarenko—an early-career 3D artist specializing in game-ready props and environment assets. I enjoy creating realistic and stylized visuals through a complete asset production pipeline, from high-poly modeling and sculpting to retopology, UVs, baking, PBR texturing, and LOD setup for real-time performance. I’m comfortable working with industry tools like Blender, 3ds Max, ZBrush, Substance 3D Painter, and Unreal Engine, and I focus strongly on optimization and quality for interactive workflows. I’ve shipped environment and prop work that includes weathering and natural aging, plus Unreal Engine LOD creation and presentation scenes, and I’m excited to keep growing as a 3D artist through new projects and collaborations.…

Available to hire

Hi, I’m Kateryna Bondarenko—an early-career 3D artist specializing in game-ready props and environment assets. I enjoy creating realistic and stylized visuals through a complete asset production pipeline, from high-poly modeling and sculpting to retopology, UVs, baking, PBR texturing, and LOD setup for real-time performance.

I’m comfortable working with industry tools like Blender, 3ds Max, ZBrush, Substance 3D Painter, and Unreal Engine, and I focus strongly on optimization and quality for interactive workflows. I’ve shipped environment and prop work that includes weathering and natural aging, plus Unreal Engine LOD creation and presentation scenes, and I’m excited to keep growing as a 3D artist through new projects and collaborations.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

Ukrainian
Fluent
Russian
Fluent
English
Beginner

Work Experience

Stock 3D Artist at Self-Employed / Freelance
October 1, 2021 - Present
Create realistic and game-ready 3D props and environment assets for commercial use and digital marketplaces.

Education

Computer Graphics and Design course at Training Center “Atlant”
January 1, 2019 - January 1, 2020
Bachelor’s Degree (specialization: Management of Foreign Economic Activity) at National Metallurgical Academy of Ukraine
September 1, 2006 - October 4, 2012

Qualifications

Computer Graphics and Design Course (Atlant) — training
January 1, 2019 - January 1, 2020

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics
    Skulls, Bones & Rocks — Environment Asset Pack
    A collection of realistic skulls, bones, rocks, and environmental compositions designed for real-time game environments. The assets were created using a complete high-poly to game-ready workflow: ZBrush → Blender → Marmoset Toolbag → Substance 3D Painter The high-poly models were sculpted in ZBrush, retopologized and optimized in Blender, baked in Marmoset Toolbag, and textured using PBR materials in Substance 3D Painter. The pack includes individual skulls, bones, mandible, rocks, a large rock formation, and a complete bone pile composition. The separate assets can be freely combined to create custom environmental scenes. Suitable for: Horror and dark fantasy environments Dungeons, crypts and cemeteries Medieval and fantasy scenes Battlefields Caves and abandoned locations RPG and adventure games Environmental storytelling Set dressing…
    Stylized Props Set – Wooden Environment Assets
    This pack features a cohesive set of rustic assets with a consistent visual style, suitable for creating forest environments, campsites, medieval locations, or cozy outdoor scenes. All meshes are optimized and game-ready, making them easy to use in Unreal Engine, Unity, or other real-time applications. Features Game-ready low-poly meshes Clean topology and optimized geometry Consistent stylized look across all assets Suitable for real-time engines Includes 2–3 LODs per asset (depending on the object) for better performance optimization Technical Details Created in Blender PBR textures (Base Color, Normal, Roughness, etc.) Texture resolution: 2K Clean UVs and efficient texel usage Use Cases Stylized environments Indie games Level design and set dressing Medieval / fantasy scenes…
    Ancient stone well
    Ancient stone well created as a game-ready environment prop. The goal was to capture a weathered, timeworn look with believable surface detail and storytelling through materials. The asset was modeled using Blender and ZBrush, allowing for both clean base forms and detailed high-poly sculpting. Normal maps were baked from the high-poly version to preserve fine surface detail. Texturing was done in Substance Painter, focusing on natural wear, dirt buildup, and variation in stone materials. Rendering and presentation were created in Marmoset Toolbag, with an additional video render produced in Unreal Engine. The asset is optimized for real-time use and includes multiple Levels of Detail (LODs) for better performance in game environments.…
    Realistic animated hedgehog
    I created my very first realistic 3D hedgehog, carefully crafting its spines and fur to bring it to life. I added rigging and animations, letting it move naturally and even walk. Seeing this little creature come alive on screen was an amazing experience and has inspired me to explore creating more animals in the future.…