I'm a Narrative Designer with four years of experience in game design and development. Through my writing, I strive to evoke excitement and devotion, crafting cohesive perspectives that resonate with players. My portfolio is filled with various games that highlight my story, concept, and design skills.

Kayle Lewis

I'm a Narrative Designer with four years of experience in game design and development. Through my writing, I strive to evoke excitement and devotion, crafting cohesive perspectives that resonate with players. My portfolio is filled with various games that highlight my story, concept, and design skills.

Available to hire

I’m a Narrative Designer with four years of experience in game design and development. Through my writing, I strive to evoke excitement and devotion, crafting cohesive perspectives that resonate with players. My portfolio is filled with various games that highlight my story, concept, and design skills.

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Work Experience

UX/UI Design Intern at Pharaoh Analytics
June 9, 2024 - August 29, 2024
● Similar to narrative design, I communicated with other departments to design a prototype for a mobile app. ● Created an engaging, user-friendly, and interactive UI prototype for the app using Figma. ● Researched and developed user profiles with a focus on user-friendly interactivity.
Narrative Design Intern at Wicked Saints Studios
June 23, 2025 - October 1, 2025
● Collaborated closely with the narrative team, pitching, writing, and reviewing story scenes. ● With the team, I worked on implementing story scenes and dialogue using their internal system.

Education

B.F.A Interactive Design and Game Development at Savannah College of Art and Design
September 6, 2021 - May 30, 2025
Summa Cum Laude, Outstanding Academic Achievement Award

Qualifications

Xolo Chosen for SCAD Booth @ GDC
March 17, 2025 - March 21, 2025
My game was chosen to be at GDC

Industry Experience

Gaming
    paper Xolo

    Narrative Design Lead
    ● Maintained the quality and etiquette of historical aspects within the narrative.
    ● Infused the overarching story and worldbuilding into the game through dialogue, UI, and game flow.
    ● Programmed UI aspects and NPC dialogue that impacted the player’s experience immersively.
    Website: https://www.twine.net/signin

    paper Xbox Game Studios

    Narrative Design Lead
    ● Worked with a small team to develop and pitch a concept for a video game to producers.
    ● Oversaw the story and the game’s worldbuilding, heavily impacting the game’s pitch and premise.
    ● Worked with the art team on 2D game prototypes and the production team on the trailer for the game.
    Website: https://www.twine.net/signin

    paper Mailruem

    Game Director
    ● Co-lead the game’s creation and clearly conveyed its vision and concept to others.
    ● Defined project scope, supervised tasks, and led the game development team to a demo game.
    ● Managed GitHub and integrated all department assets to shape the final version.
    Website: https://www.twine.net/signin