I’m Travis Bohlen, a 3D Visualization Artist based in Littleton, Colorado, specializing in architectural environments, real-time walkthroughs, and physically accurate material development. I translate spatial concepts into immersive Unreal Engine presentations, paying close attention to lighting, composition, and production-ready modeling workflows.
My toolkit includes Maya, Substance Painter, ZBrush, Unreal Engine, and Arnold for rendering, and I enjoy collaborating on projects from concept to delivery with efficient pipelines and high-quality visuals. When I’m not modeling, I love exploring lighting studies and material workflows to push the realism of my renders.
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