Hi, I'm Charlie, a lead developer with broad experience across game development, VR software, and physiological data analysis. I enjoy creating optimized code, complex systems, and leading teams to deliver innovative projects in gaming and research environments. I’m always eager to learn new technologies and collaborate closely with my teammates for smooth project execution. My background spans working on desktop, mobile, and VR platforms, often integrating physiological data for player interaction, which gives me a unique blend of technical and creative insight. Whether it's developing games, training AI models, or engaging with the public and researchers, I aim to make meaningful contributions that push the boundaries of interactive experiences.

Charlie Lloyd-Buckingham

Hi, I'm Charlie, a lead developer with broad experience across game development, VR software, and physiological data analysis. I enjoy creating optimized code, complex systems, and leading teams to deliver innovative projects in gaming and research environments. I’m always eager to learn new technologies and collaborate closely with my teammates for smooth project execution. My background spans working on desktop, mobile, and VR platforms, often integrating physiological data for player interaction, which gives me a unique blend of technical and creative insight. Whether it's developing games, training AI models, or engaging with the public and researchers, I aim to make meaningful contributions that push the boundaries of interactive experiences.

Available to hire

Hi, I’m Charlie, a lead developer with broad experience across game development, VR software, and physiological data analysis. I enjoy creating optimized code, complex systems, and leading teams to deliver innovative projects in gaming and research environments. I’m always eager to learn new technologies and collaborate closely with my teammates for smooth project execution.

My background spans working on desktop, mobile, and VR platforms, often integrating physiological data for player interaction, which gives me a unique blend of technical and creative insight. Whether it’s developing games, training AI models, or engaging with the public and researchers, I aim to make meaningful contributions that push the boundaries of interactive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Javanese
Intermediate

Work Experience

Research Assistant and Part-Time Lecturer at Bournemouth University
April 1, 2022 - December 31, 2022
Involved in development of Unity 3D desktop and VR applications, data analysis, and machine learning with Python. Participated in various PhD and masters projects, public engagement at festivals and conferences, and marking student coursework. Developed experiments measuring human facial perception using EEG in VR and integrated machine learning solutions like PFNN for motion matching. Managed data collection from multiple devices via local networks and wrote proprietary desktop and mobile apps for monitoring data streams.
Research Assistant and Part-Time Lecturer at Bournemouth University
September 1, 2023 - June 19, 2024
Continued involvement in Unity development, data analysis, and public engagement. Focused on physiological and neurological data research including OCD responses and engagement analysis with safety advertisements in collaboration with RNLI. Managed multi-device data communication using LSL and created proprietary monitoring applications. Presented at public science exhibitions and international conferences.
Lead Game Developer at Grimoire Mathematica
July 1, 2024 - June 19, 2024
Led team and designed cellular automata simulations and grid-based world generation for The Deep Dark prototype using compute shaders and Unity job system. Developed heavy editor modifications for runtime benchmarking and asset development. Organized team tasks and directed project development for the game jam project.
Gameplay Developer to Lead Developer at INCISIV
May 1, 2020 - September 1, 2023
Designed and developed multiple sports-related projects and systems using Unity 3D and C#. Responsibilities included asynchronous and network programming for multiplayer, implementing anti-piracy measures, proprietary IK for VR avatars, shader programming, runtime procedural mesh generation, and modifying editors for content generation.
Research Assistant and Part-Time Lecturer at Bournemouth University
April 1, 2022 - December 31, 2022
Engaged in various projects involving Unity 3D development for desktop and VR, data analysis, and machine learning using Python. Participated in experiments using EEG and VR technologies to study human facial perception and physiological responses. Managed data collection from multiple devices and coordinated public exhibitions and academic presentations.
Research Assistant and Part-Time Lecturer at Bournemouth University
September 1, 2023 - June 14, 2024
Continued involvement in research projects, overseeing integration of PFNN motion-matching in sports simulations, analysing neurological and behavioural data, and facilitating collaborations with partners like RNLI. Responsibilities included device communication, app development, and public engagement at conferences and festivals.
Lead Game Developer at Grimoire Mathematica
July 1, 2024 - June 14, 2024
Led a development team in creating a cellular automata-based game prototype using compute shaders and Unity's job system. Organized team workflow and designed game mechanics, along with extensive editor customizations for benchmarking and asset development.
Gameplay Developer to Lead Developer at INCISIV
May 1, 2020 - September 1, 2023
Designed and developed sports-related projects focusing on Unity 3D and C#. Worked on multiplayer networking, anti-piracy implementations, VR avatar IK, gameplay features, shader programming, runtime procedural mesh generation, and editor tooling.

Education

BSc (Hons) at Bournemouth University
January 1, 2019 - December 31, 2022
EQP and A-Levels at Sussex Downs College
January 1, 2017 - December 31, 2019
BSc (Hons) at Bournemouth University
January 1, 2018 - December 31, 2022
EQP and A-Levels at Sussex Downs College
January 1, 2013 - December 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Healthcare, Professional Services, Computers & Electronics