Game developer with years of hands-on experience building 2D/3D projects in Unity, C#, and gameplay systems architecture. Focused on delivering dynamic, organized, and maintainable gameplay features, from character control and movement mechanics to UI and asset pipelines. Experienced with client/server logic, game integrations, and agile workflows (Kanban/ClickUp, GitHub). Worked across PC, Mobile, and WebGL, completing multiple commercial and game-jam projects while solving complex technical problems and keeping systems well-structured.

Kelvyn Lee de Souza Silva

Game developer with years of hands-on experience building 2D/3D projects in Unity, C#, and gameplay systems architecture. Focused on delivering dynamic, organized, and maintainable gameplay features, from character control and movement mechanics to UI and asset pipelines. Experienced with client/server logic, game integrations, and agile workflows (Kanban/ClickUp, GitHub). Worked across PC, Mobile, and WebGL, completing multiple commercial and game-jam projects while solving complex technical problems and keeping systems well-structured.

Available to hire

Game developer with years of hands-on experience building 2D/3D projects in Unity, C#, and gameplay systems architecture. Focused on delivering dynamic, organized, and maintainable gameplay features, from character control and movement mechanics to UI and asset pipelines.

Experienced with client/server logic, game integrations, and agile workflows (Kanban/ClickUp, GitHub). Worked across PC, Mobile, and WebGL, completing multiple commercial and game-jam projects while solving complex technical problems and keeping systems well-structured.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more

Language

Portuguese
Fluent
English
Intermediate

Work Experience

Mid-level Game Developer at Triploz Studio
January 1, 2026 - Present
Implemented character controllers and fluid movement mechanics (kinematics), along with gameplay systems using Scriptable Objects and loadout menus for a competitive stealth game. Built and maintained client/server game logic using FishNet, created an asset organization tool using Odin Inspector, adjusted shaders, and collaborated in an agile workflow (Kanban/ClickUp and GitHub).
Freelance Game Developer at D’Vargas Studio
January 1, 2022 - Present
Designed and implemented complex gameplay systems for a multiplayer rhythm game. Developed and optimized multiplayer systems using Photon and integrated PlayFab (inventory, IAP, and login). Also worked with additional functionality such as the Steamworks API.
Game Development Instructor at Foxline
January 1, 2019 - Present
Worked as an instructor for a class, teaching course content ranging from programming logic and game design best practices in game development.
Independent Game Developer at Haioner
January 1, 2018 - Present
Released commercial games and validated experience in the real market. Completed more than 30 projects and received 9 awards in game jams. Worked on creation of 2D/3D assets, Unity systems, and game system utilities and related resources.

Education

Systems Analysis Technician (TDS) at ETe - ETE
January 1, 2025 - August 18, 2026
Game Development Technician at UFRN
January 1, 2021 - August 18, 2026
Game Development Technician at Foxline
January 1, 2020 - August 18, 2026
Graphic Design Technician at Foxline
January 1, 2020 - August 18, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more