I’m a game designer from Nigeria, specializing in board games, card games, and tabletop games. I help clients turn rough concepts, unfinished prototypes, and existing games into structured, engaging, and playable experiences.
My core skills include game mechanics, card abilities, game balancing, player flow, progression systems, tabletop systems, prototyping, and gameplay refinement. What differentiates me is my ability to look at a game as a complete system—not just individual mechanics—and identify what needs to be rewired, simplified, balanced, or developed to create a stronger player experience.
I have experience working on strategy games, card games, tabletop games, and concept development, collaborating with clients to develop their ideas from early concepts through mechanical design and playtesting-ready frameworks.
Employment & Project Experience
Freelance Game Designer — Fiverr
Current
Specializing in board game, card game, and tabletop game design, including mechanics development, balancing, game systems, card effects, progression, and gameplay refinement.
Game Designer — League of Maritime Adventurers
Nautical Tabletop/Card Game
Developed and refined core gameplay mechanics, card interactions, player flow, progression, and overall game structure based on the client’s original concept.
Game Designer — Good vs Evil
Strategy Board/Card Game
Worked on core mechanics, character and card systems, modifiers, active/reserve systems, movement and range considerations, engagement pacing, and mechanical refinement.
Game Designer — Reef Riot
Strategic Card Game
Developed and refined the game’s mechanical framework, card effects, player interaction, scoring, turn structure, and overall gameplay balance.
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Good vs Evil is a strategic tabletop card-and-board game concept built around opposing forces, character abilities, tactical positioning, and player-driven combat decisions.
I worked on the game’s core mechanics and system structure, refining character cards, modifiers, movement and range considerations, reserve/active unit systems, and overall engagement pacing.
The project focused on turning a broad concept into a more structured and playable game system while keeping the experience strategically engaging and aligned with a targeted playtime.
My contribution: Game Design, Tabletop Game Mechanics, Card Game Design, Gameplay Systems, Balancing & Mechanical Refinement.
#GameDesign #TabletopGame #BoardGame #CardGame #GameMechanics #GameDevelopment
League of Maritime Adventurers is a nautical tabletop game concept developed from an original client idea, combining exploration, strategy, player interaction, and adventure-themed mechanics.
I worked on the game’s core mechanics, player flow, card interactions, progression systems, and overall gameplay structure, helping transform the initial concept into a clearer and more playable framework.
The project involved iterative design development, mechanical refinement, and restructuring ideas to improve clarity, engagement, and replayability.
My contribution: Game Design, Tabletop Game Mechanics, Card Game Design, Gameplay Development & System Refinement.
#GameDesign #TabletopGame #CardGame #BoardGame #GameMechanics #GameDevelopment
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