Hello My name is Kenneth Vandel and I have been in animation for 20+ years. First as an 3D animator, then - for the past 12 years or so - as Lead, Supervisor or Animation Director on multiple projects. After having worked in both games and feature films (16 so far) I have a good understanding of the process and the workflow of animation, and what's expected of me and my animation team. I pride myself in being good at keeping deadlines and I have an iterative workflow that lets me - and my team, keep deadlines while holding the quality as high as possible. I'm use to working with large team - usually broken up and spread across different studios, countries and time-zones - so communicating and giving feedback over the internet is not a problem! Besides being responsible for the animation and the animation team, I have - on most projects - been heavily involved with model and rig approvals, as this tends to have a big impact on the productivity of the animation team and the quality of the output. (I also model and rig myself!) I'm very calm, even during stressful periods - and I tend to have a good and calming influence on my animation team and on the production as a whole. I really hope that this has sparked an interest Thanks for taking the time All the Best Kenneth Vandel ๐Ÿ™‚โ€ฆ

Kenneth Vandel

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Hello My name is Kenneth Vandel and I have been in animation for 20+ years. First as an 3D animator, then - for the past 12 years or so - as Lead, Supervisor or Animation Director on multiple projects. After having worked in both games and feature films (16 so far) I have a good understanding of the process and the workflow of animation, and what's expected of me and my animation team. I pride myself in being good at keeping deadlines and I have an iterative workflow that lets me - and my team, keep deadlines while holding the quality as high as possible. I'm use to working with large team - usually broken up and spread across different studios, countries and time-zones - so communicating and giving feedback over the internet is not a problem! Besides being responsible for the animation and the animation team, I have - on most projects - been heavily involved with model and rig approvals, as this tends to have a big impact on the productivity of the animation team and the quality of the output. (I also model and rig myself!) I'm very calm, even during stressful periods - and I tend to have a good and calming influence on my animation team and on the production as a whole. I really hope that this has sparked an interest Thanks for taking the time All the Best Kenneth Vandel ๐Ÿ™‚โ€ฆ

Available to hire

Hello
My name is Kenneth Vandel and I have been in animation for 20+ years.

First as an 3D animator, then - for the past 12 years or so - as Lead, Supervisor or Animation Director on multiple projects.

After having worked in both games and feature films (16 so far) I have a good understanding of the process and the workflow of animation, and whatโ€™s expected of me and my animation team.

I pride myself in being good at keeping deadlines and I have an iterative workflow that lets me - and my team, keep deadlines while holding the quality as high as possible.

Iโ€™m use to working with large team - usually broken up and spread across different studios,
countries and time-zones - so communicating and giving feedback over the internet is not a problem!

Besides being responsible for the animation and the animation team, I have - on most projects - been heavily involved with model and rig approvals, as this tends to have a big impact on the productivity of the animation team and the quality of the output. (I also model and rig myself!)

Iโ€™m very calm, even during stressful periods - and I tend to have a good and calming influence on my animation team and on the production as a whole.

I really hope that this has sparked an interest

Thanks for taking the time
All the Best

Kenneth Vandel ๐Ÿ™‚

See more

Language

Danish
Fluent
English
Fluent

Work Experience

Senior Animator at SYBO
August 1, 2022 - November 12, 2025
Senior Animator for a mobile game project, responsible for animation pipelines and delivering in-game animation assets.
Animation Director / Supervisor / Character Modeller at A.Film Production
July 1, 2022 - July 1, 2022
Directed and supervised animation, oversaw character modeling for the feature Mugge 2, coordinating across teams.
Animator & Crowd Supervisor at A.Film Production
January 1, 2021 - January 1, 2021
Animated sequences and supervised crowd animation for the feature Ternet Ninja 2, across departments.
Animation Supervisor at A.Film Production โ€“ Copenhagen / Kartuni - Amsterdam
April 1, 2020 - April 1, 2020
Led animation for Ainbo, supervising teams across Copenhagen and Amsterdam.
Animation Supervisor / Animator at A.Film Production โ€“ Copenhagen / Kool Production - Oslo
September 1, 2019 - September 1, 2019
Oversaw animation and contributed as animator for Ella Bella.
Art Direction / Character Modeller / Animator at A.Film Production โ€“ Copenhagen & A.Film Estonia
September 1, 2019 - September 1, 2019
Led art direction and produced character models for Raggie across multiple studios.
Animation Supervisor at A.Film Production โ€“ Copenhagen
March 1, 2018 - March 1, 2018
Supervised animation for Hodja.
Animation Supervisor at A.Film Production โ€“ Copenhagen
June 1, 2017 - June 1, 2017
Led animation teams for Luis and the Aliens.
Character Modeler at A.Film Production โ€“ Copenhagen
September 1, 2016 - September 1, 2016
Created character models for Den Kรฆmpe Store Pรฆre.
Animation Consultant / Character Modeller at A.Film Production โ€“ Copenhagen
May 1, 2016 - May 1, 2016
Provided animation consulting and character modeling for The Little Vampire.
Animation Director at Studio Rakete GmbH โ€“ Hamburg, Germany
October 1, 2015 - October 1, 2015
Directed animation for Richard The Stork project while at Studio Rakete.
Animation Supervisor at A.Film Production โ€“ Copenhagen
September 1, 2014 - September 1, 2014
Oversaw animation for the project Albert.
Previs Supervisor at Wil Film Production โ€“ Copenhagen
March 1, 2014 - March 1, 2014
Led previs for LEGO Star Wars and LEGO Ninjago TV series.
Animation Supervisor at A.Film Production โ€“ Copenhagen
May 1, 2013 - May 1, 2013
Supervised animation for Niko2, The Olsen Gang 2, and Piggy.
Character Animator at IO-Interactive โ€“ Copenhagen
July 1, 2011 - July 1, 2011
Character animator for Hitman5; offered a lead position.
Character Animator at Orbit โ€“ Copenhagen
April 1, 2011 - April 1, 2011
Character animation for Jensen & Jensen feature.
Story Artist at Wil Film โ€“ Copenhagen
August 1, 2010 - August 1, 2010
Story artist for LEGO Ninjago TV series.
Character Animator at Einstein Film โ€“ Copenhagen
March 1, 2010 - March 1, 2010
Character animation for Bet24 โ€“ Movie/Zekaya.
Lead Animator at Apex Virtual Entertainment โ€“ Copenhagen
January 1, 2010 - January 1, 2010
Lead animator for Riders & Ranches online game.
Animation Director at A.Film Production โ€“ Copenhagen
July 1, 2009 - July 1, 2009
Directed animation for The Olsen Gang feature.
Senior Animator at NDS โ€“ Copenhagen
June 1, 2008 - June 1, 2008
Senior animator for Agent Hugo Hula Holiday (console game).
Character Animator at A.Film Production โ€“ Copenhagen
December 1, 2007 - December 1, 2007
Character animation on Jungo 3 and related projects.
Lead Animator at Deadline Games โ€“ Copenhagen
October 1, 2006 - October 1, 2006
Lead animator for Total Overdose II and related titles.
Character Animator / FX Animator at Deadline Games - Copenhagen
February 1, 2005 - February 1, 2005
Character animator and FX work on Total Overdose.
Lead Animator at Bitmonks โ€“ Copenhagen
July 1, 2003 - July 1, 2003
Lead animator for Shadow of Pandora and other projects.
Character Animator at Ghost โ€“ Kรธbenhavn
August 1, 2002 - August 1, 2002
Character animation for commercials including Lego Bionicle.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming

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