- 3D Animator
- 3D Modeler
- Animation Director
Kenneth Vandel
- Copenhagen, Denmark
- 1 project
Hello My name is Kenneth Vandel and I have been in animation for 20+ years. First as an 3D animator, then - for the past 12 years or so - as Lead, Supervisor or Animation Director on multiple projects.
About
Hello
My name is Kenneth Vandel and I have been in animation for 20+ years.
First as an 3D animator, then - for the past 12 years or so - as Lead, Supervisor or Animation Director on multiple projects.
After having worked in both games and feature films (16 so far) I have a good understanding of the process and the workflow of animation, and what’s expected of me and my animation team.
I pride myself in being good at keeping deadlines and I have an iterative workflow that lets me - and my team, keep deadlines while holding the quality as high as possible.
I’m use to working with large team - usually broken up and spread across different studios,
countries and time-zones - so communicating and giving feedback over the internet is not a problem!
Besides being responsible for the animation and the animation team, I have - on most projects - been heavily involved with model and rig approvals, as this tends to have a big impact on the productivity of the animation team and the quality of the output. (I also model and rig myself!)
I’m very calm, even during stressful periods - and I tend to have a good and calming influence on my animation team and on the production as a whole.
I really hope that this has sparked an interest
Thanks for taking the time
All the Best
Kenneth Vandel 🙂
- Joined October 2025
Skills· 3
Languages
- DanishFluent
- EnglishFluent
Industry experience
- Media & Entertainment
- Gaming
More experts in Skive, Denmark
Projects · 1
Work experience· 26 roles
Senior Animator for a mobile game project, responsible for animation pipelines and delivering in-game animation assets.
Directed and supervised animation, oversaw character modeling for the feature Mugge 2, coordinating across teams.
Animated sequences and supervised crowd animation for the feature Ternet Ninja 2, across departments.
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