Results-driven Game Development Professional and Technical Artist specializing in Unreal Engine pipelines, real-time rendering optimization, and interactive mechanics. Combining a strong technical foundation in asset integration and VFX with a keen eye for graphic design and post-production. Experienced in collaborating with cross-functional creative teams to bring ambitious, optimized interactive projects from concept to final compilation.

Keshav Seechurn

Results-driven Game Development Professional and Technical Artist specializing in Unreal Engine pipelines, real-time rendering optimization, and interactive mechanics. Combining a strong technical foundation in asset integration and VFX with a keen eye for graphic design and post-production. Experienced in collaborating with cross-functional creative teams to bring ambitious, optimized interactive projects from concept to final compilation.

Available to hire

Results-driven Game Development Professional and Technical Artist specializing in Unreal Engine pipelines, real-time rendering optimization, and interactive mechanics. Combining a strong technical foundation in asset integration and VFX with a keen eye for graphic design and post-production. Experienced in collaborating with cross-functional creative teams to bring ambitious, optimized interactive projects from concept to final compilation.

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Language

English
Fluent
French
Advanced

Work Experience

Animation Technical Artist at Steamroller Studios / Spice Frontier (Steamroller Animation)
December 1, 2021 - Present
Pipeline integration: integrated high-fidelity character rigs, animation data, and 3D assets into Unreal Engine; performance optimization and rendering tuning; workflow automation; cross-functional troubleshooting within the animation pipeline.
Adviser at Government of Mauritius
February 1, 2020 - December 1, 2021
Strategic consultancy, mentoring, and problem-solving for small to mid-sized enterprises (SMEs) across growth, operations, and funding.
Video Game Developer at Immersion Plus, Mauritius
January 1, 2018 - Present
Full-cycle game development: spearhead design, architecture, and programming of gameplay mechanics and interactive systems, scaling from rapid indie titles to large-scale production pipelines. Core systems engineering, asset integration, and end-to-end optimization to deliver high-quality games across platforms.
Video Game & XR Developer at EON Reality, Mauritius
April 1, 2016 - February 1, 2020
XR & Mobile Development: engineered interactive AR/VR mobile applications, managing projects from prototyping to deployment; end-to-end asset pipeline including low-poly and high-poly modeling, UV unwrapping, and PBR texturing. Demos & Support: high-profile demos for clients and stakeholders, real-time technical assistance and XR capability showcases. Video Post-Production: produced, edited, and rendered promotional videos; mentorship for junior developers and students.

Education

Unreal Fellowship: World Building at Epic Games
February 1, 2023 - June 3, 2026
Postgraduate Diploma in Virtual Reality and 3D Development at Venyleo Computer Space, Mauritius
November 1, 2015 - August 1, 2016
Adobe Suite Certification at Venyleo Computer Space, Mauritius
January 1, 2014 - February 1, 2015

Qualifications

Unreal Fellowship: World Building
February 1, 2023 - June 3, 2026
Postgraduate Diploma in Virtual Reality and 3D Development
November 1, 2015 - August 1, 2016
Adobe Suite Certification
January 1, 2014 - February 1, 2015

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education