Available to hire
Was trained in C++ at Full Sail. I have working mainly in Unity C# for my 15+ year career. Multiple unity project handled by myself. They would give me art and design ideas but everything in Unity, all the code and with the build process was all me. I am not afraid of any Unity project and look forward to the challenge.
Thanks for your time,
Kevin Kyle
Language
English
Fluent
Work Experience
Senior Unity Developer at Sector 5 Digital
October 1, 2024 - July 22, 2025Spearheaded development for multiple applications full lifecycle. Designed unique and eye-catching applications by meticulously implementing graphics, audio, visual and AI behavioral elements. Architected modular systems for cross-platform builds (iOS, Android), reducing technical debt by 30%. Optimized GPU and CPU performance using Unity Profiler and GPU Instancing, improving frame rate by 40% on older mobile devices. Maintained and expanded a live service mobile game (Ultimate Golf) with millions of downloads and a robust monetization pipeline. Led implementation of Asset Bundles, improving loading times by 35% and enabling dynamic content updates.
Senior Unity Mobile Developer at Hyp Games
October 1, 2022 - July 22, 2025Collaborated with product and QA teams to deliver 20+ feature updates, reducing bug regression by 25%. Collaborated on stages of systems development lifecycle from requirement gathering to production releases. Updated old code bases to modern development standards, improving functionality.
Lead VR Developer at Learnroll Immerse
October 1, 2021 - July 22, 2025Developed a VR application for navigation of a network, its connections, and issues. Led Unity team to develop VR application on Oculus for a defense contract visualizing network data in a VR space. Implemented Photon for multiplayer features including voice. Designed and implemented unique UI for easy to read information connecting colors with the type of network data it represented.
Lead Unity Developer at Bluemont Technology
December 31, 2019 - July 22, 2025Integrated biometric authentication and encrypted storage for GM's Car Renting Android apps, improving login UX and security. Created custom automation test framework in Java, reducing manual QA cycles by 40%. Developed gameplay systems, UI, and core features for mobile titles including Cabela's Big Game Hunter. Improved game performance by identifying bottlenecks with Unity Profiler and batching strategies. Contributed to localization support for 6 languages and scalable UI layouts. Designed and implemented AI and puzzle logic in Unity for Wedge & the Clockwork Planet. Led end-to-end Unity development for original IPs with small agile teams.
Senior Android Mobile Developer at General Motors
November 1, 2018 - July 22, 2025Integrated biometric authentication and encrypted storage for GM's Car Renting Android apps, improving login UX and security. Created custom automation test framework in Java, reducing manual QA cycles by 40%.
Unity Mobile Developer at GPC Games
November 1, 2015 - July 22, 2025Developed gameplay systems, UI, and core features for mobile titles including Cabela's Big Game Hunter. Improved game performance by identifying bottlenecks with Unity Profiler and batching strategies. Contributed to localization support for 6 languages and scalable UI layouts. Designed and implemented AI and puzzle logic in Unity for Wedge & the Clockwork Planet. Led end-to-end Unity development for original IPs with small agile teams.
Unity Developer at Kiz Studios
February 1, 2011 - July 22, 2025Worked on Unity development for studio projects enhancing gameplay mechanics and performance.
Education
Bachelor of Science at Full Sail University
January 1, 2006 - February 1, 2010Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Government
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