Hi, I'm Kevin Occhiuto. I'm a Technical Artist with over 20 years of experience creating and optimizing 3D/2D assets, workflows, prototyping, branding, and 3D printing. I thrive on turning complex ideas into polished visuals that help products and brands stand out. I enjoy building efficient pipelines and collaborating with cross-functional teams to deliver immersive XR experiences and stunning product visuals across gaming, aerospace, and consumer tech.

Kevin Occhiuto

Hi, I'm Kevin Occhiuto. I'm a Technical Artist with over 20 years of experience creating and optimizing 3D/2D assets, workflows, prototyping, branding, and 3D printing. I thrive on turning complex ideas into polished visuals that help products and brands stand out. I enjoy building efficient pipelines and collaborating with cross-functional teams to deliver immersive XR experiences and stunning product visuals across gaming, aerospace, and consumer tech.

Available to hire

Hi, I’m Kevin Occhiuto. I’m a Technical Artist with over 20 years of experience creating and optimizing 3D/2D assets, workflows, prototyping, branding, and 3D printing. I thrive on turning complex ideas into polished visuals that help products and brands stand out.

I enjoy building efficient pipelines and collaborating with cross-functional teams to deliver immersive XR experiences and stunning product visuals across gaming, aerospace, and consumer tech.

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Language

English
Fluent

Work Experience

3D Visualization Designer at Amazon Devices Group
July 1, 2015 - July 1, 2015
Creating illustrations and animations to enhance visual storytelling. Optimized workflow processes, reducing production time while maintaining high visual quality. Produced 3D product videos, including modeling, lighting, and compositing, boosting client engagement. Supported the Aviation Design Team for numerous airline projects.
3D Visualization Artist at Teague
March 1, 2019 - March 1, 2019
Authored and updated 3D Model Workflow documentation in Confluence, ensuring best practices adherence. Designed prototype environments using Unity / Meta Quest / HoloLens for comprehensive review processes. Developed high-quality 3D/2D assets for XR developments. Led 3D model reviews in PTC Creo View with Microsoft HoloLens, identifying and resolving design issues.
3D Visualization Designer at Freelance Industrial Designer II
March 1, 2014 - March 1, 2014
Collaborated with Microsoft, Siemens, and ScopeAR to deliver impactful visuals. Designed prototype environments using 3D/2D assets for illustrations and animations. Created simulations and prototypes in Unreal Engine. Produced 3D product videos, including modeling, lighting, and compositing, boosting client engagement.
XR Technical Artist at Blue Origin
March 1, 2014 - March 1, 2014
Participated in model reviews for accuracy and design elements. Created simulations and prototypes in Unreal Engine. Developed high-quality 3D/2D assets for compelling illustrations and animations.
3D Artist at Microsoft - Aces Group
January 1, 2004 - January 1, 2004
Developed 3D assets for Xbox games including Toy Soldiers; produced assets and early visual materials.
Technical Artist at Signal Studios
May 1, 2011 - May 1, 2011
Developed cutting-edge solutions to increase graphic fidelity in aircraft cockpits. Designed immersive environment art for numerous cities and airports. Developed specialized tools to enhance the environment art creation process. Designed options for graphic fidelity in aircraft cockpits.
3D Visualization Artist at Teague
March 31, 2019 - March 31, 2019
Authored and updated 3D Model Workflow documentation in Confluence, ensuring best practices adherence; Designed prototype environments using Unity / Meta Quest / HoloLens for comprehensive review processes; Developed high-quality 3D/2D assets for XR developments; Led 3D model reviews in PTC Creo View with Microsoft HoloLens, identifying and resolving design issues.
XR Technical Artist / 3D Visualization Designer at Blue Origin
March 1, 2014 - March 1, 2014
Collaborated with companies like Microsoft, Siemens, and ScopeAR to deliver impactful visuals; Designed 3D/2D assets for illustrations and animations; Created simulations and prototypes in Unreal Engine; Produced 3D product videos, including modeling, lighting, and compositing; Developed high-quality 3D/2D assets for compelling illustrations and animations; Product Design using GenAI, Tencent Hunyuan 3D, and Meshy3D; Participated in model reviews for accuracy and design elements.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Manufacturing, Transportation & Logistics, Professional Services