Hi, I'm Kevin Ryan, a UI/UX designer with proven experience crafting user-centered dashboards and interactive digital products. I excel at translating complex data into clean, intuitive interfaces that help teams make informed decisions and deliver accessible solutions. I thrive in collaborative, cross-functional environments and am passionate about delivering high-quality design for remote teams, with a focus on usability, accessibility, and measurable impact.

Kevin Ryan

Hi, I'm Kevin Ryan, a UI/UX designer with proven experience crafting user-centered dashboards and interactive digital products. I excel at translating complex data into clean, intuitive interfaces that help teams make informed decisions and deliver accessible solutions. I thrive in collaborative, cross-functional environments and am passionate about delivering high-quality design for remote teams, with a focus on usability, accessibility, and measurable impact.

Available to hire

Hi, I’m Kevin Ryan, a UI/UX designer with proven experience crafting user-centered dashboards and interactive digital products. I excel at translating complex data into clean, intuitive interfaces that help teams make informed decisions and deliver accessible solutions.

I thrive in collaborative, cross-functional environments and am passionate about delivering high-quality design for remote teams, with a focus on usability, accessibility, and measurable impact.

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Language

English
Fluent

Work Experience

Research Clerk at IA Advisory Services
June 1, 2020 - Present
Designed data visualizations and interactive dashboard mockups for a subscription-based reporting platform, ensuring alignment with corporate brand guidelines. Collaborated with internal Subject Matter Experts to develop industry-specific content, ensuring technical accuracy in reports and presentations. Analyzed client metrics and data to identify trends, proposing interface improvements that increased clarity and client satisfaction by 25%. Produced visually polished digital assets and mockups aligned with corporate brand guidelines, demonstrating a high standard of quality and attention to detail. Increased data accuracy by 10%. Updated existing content libraries based on new industry information and technology trends, ensuring deliverables remained current for clients.
Event Service Technician at George Mason University
June 1, 2018 - September 1, 2019
Collaborated with on-site teams to resolve operational bottlenecks in real time, gaining deep empathy for the front-line workflows that software aims to support, thereby improving efficiency by about 15%. Acted as the primary point of contact for technical 'bugs' during live events with over 100 attendees, providing immediate resolution to maintain a premium audience experience. Aligned equipment needs and inventory with presentation requirements, and trouble-shooting hardware issues in real time to ensure successful delivery.
Quality Assurance Intern at Virginia Serious Game Institute
June 1, 2018 - August 1, 2018
Designed and developed interactive web-based dashboards and training simulations, applying UX/UI principles to create intuitive user flows that improved engagement by 15%. Created wireframes, prototypes, and high-fidelity UI designs, collaborating with developers to implement responsive design changes that increased user retention.
Research Assistant at George Mason University
August 1, 2017 - April 20, 2018
Synthesized large-scale qualitative data sets into concise, actionable research reports, translating raw data into digestible 'insight packages' for departmental use. Conducted rigorous data audits to ensure integrity of interview findings, demonstrating close attention to detail. Optimized information architecture for research repositories by ensuring cross-referenced data was secure, logically categorized, and easily retrievable for future researchers.
Game Design Instructor at Mindframe Education
June 1, 2017 - August 1, 2017
Developed and iterated on user-centered curriculum for 20 distinct programs, tailoring complex technical concepts (coding/game design) to meet the unique cognitive mental models of users aged 5-15. Facilitated usability testing of game builds with students, teaching them how to identify friction points and apply design thinking to improve the player experience. Managed stakeholder expectations by delivering high-quality experiences, achieving 95% satisfaction and repeat enrollment.

Education

Bachelor's Degree at George Mason University
January 11, 2030 - May 1, 2019

Qualifications

Dean's List Recipient
January 11, 2030 - February 24, 2026
Tencent Game Honor Scholarship Recipient
January 11, 2030 - February 24, 2026

Industry Experience

Software & Internet, Media & Entertainment, Education, Professional Services, Gaming, Other