Link to my website - _Website not available. Sign in: https://www.twine.net/signup_ I’m Kielan Lee, a 27-year-old musician with 9 years of recording, mixing and music production experience. I earned a distinction in Music Production at DBS Music College in 2018 and since then I’ve been creating, recording and mixing music across live instruments and MIDI, crafting soundtracks, SFX for film trailers, and immersive audio concepts. I’m proficient in Logic Pro and GarageBand, comfortable with Ableton Live and Pro Tools, and I love pushing sonic boundaries to build rich, cinematic soundscapes. My goal is to continue expanding immersive, stereo and surround experiences using 3D/holophonic techniques, while collaborating with artists on music, film and game projects. I enjoy writing, recording, mixing and mastering my own material and exploring new tools to evolve the sonic storytelling I create for various media.

Kielan Lee

Link to my website - _Website not available. Sign in: https://www.twine.net/signup_ I’m Kielan Lee, a 27-year-old musician with 9 years of recording, mixing and music production experience. I earned a distinction in Music Production at DBS Music College in 2018 and since then I’ve been creating, recording and mixing music across live instruments and MIDI, crafting soundtracks, SFX for film trailers, and immersive audio concepts. I’m proficient in Logic Pro and GarageBand, comfortable with Ableton Live and Pro Tools, and I love pushing sonic boundaries to build rich, cinematic soundscapes. My goal is to continue expanding immersive, stereo and surround experiences using 3D/holophonic techniques, while collaborating with artists on music, film and game projects. I enjoy writing, recording, mixing and mastering my own material and exploring new tools to evolve the sonic storytelling I create for various media.

Available to hire

Link to my website - Website not available. Sign in: https://www.twine.net/signup

I’m Kielan Lee, a 27-year-old musician with 9 years of recording, mixing and music production experience. I earned a distinction in Music Production at DBS Music College in 2018 and since then I’ve been creating, recording and mixing music across live instruments and MIDI, crafting soundtracks, SFX for film trailers, and immersive audio concepts. I’m proficient in Logic Pro and GarageBand, comfortable with Ableton Live and Pro Tools, and I love pushing sonic boundaries to build rich, cinematic soundscapes.

My goal is to continue expanding immersive, stereo and surround experiences using 3D/holophonic techniques, while collaborating with artists on music, film and game projects. I enjoy writing, recording, mixing and mastering my own material and exploring new tools to evolve the sonic storytelling I create for various media.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Sound Technician at The Station, Bristol
January 1, 2016 - December 31, 2016
Joined the sound team for the venue's Christmas show; operated the mixing console to ensure the correct sounds were played at the precise time and volume throughout the performance.
Lead Sound Designer / Composer at The Quadroholics
January 1, 2022 - January 21, 2022
Provided synthesizers, guitars, songwriting and mixing for two songs from their 2022 album Europa.
No Vacation for an Executioner Soundtrack at JayO
July 29, 2025 - Present
My role for this project, was to create an engaging and memorable soundtrack that enhanced the intense and challenging atmospheres of the boss fights and create immersive and tense soundscapes for the more atmospheric exploration areas of the game. As well as composing the soundtrack, I also engineered each session and fully mixed and mastered the finished songs.
Galaxy Engine Soundtrack at Narcis Calin
June 12, 2025 - June 25, 2025
My role for this project was lead soundtrack composer. My goal was to create a relaxing but engaging soundtrack that helped enhance the gameplay of simulating the different physics that exist in a simulation of our universe. My goal was to create a soundtrack that didn't draw the players attention and distract them from the gameplay but helped enhance the experience of messing around in a space sandbox environment. However I did want to include some moments of more refined melody that helped make the soundtrack feel more memorable and listenable outside of the game.
Project Crucible Soundtrack at Edengate Interactive
January 1, 2025 - Present
For this soundtrack, my goal was to create a soundtrack that focused more textures and soundscapes, that built tension and held suspense, rather than refined melodies. My other roles as lead sound designer involved me creating hi fidelity sound effects that ranged from gunshots to environmental sounds. My goal with creating these sounds, was to create immersive and believable soundscapes that helped bring the environments to life and add weight and impact to the players in game actions.

Education

Diploma in Music Production at DBS Music College
January 1, 2018 - January 28, 2026
I attended DBS Music College and achieved a distinction in Music Production. This course covered subjects ranging from recording and engineering, using Midi data, Foley and film soundtrack composition and music theory, as well as other music production related subjects. Within these subjects I recorded artists and engineered recording sessions, as well as learning about micing different instruments, such as drums, guitars and vocals. I learned how to use a mixing desk and how to set up a session and then engineer the session using Logic Pro. I created a fictional soundtrack as well as different SFX sounds for a film trailer. I learned how to use coding to vary the velocity of samples and learnt about the different types of synthesis.

Qualifications

Distinction in Music Production
January 1, 2018 - June 1, 2019
This course covered subjects ranging from recording and engineering, using Midi data, Foley and film soundtrack composition and music theory, as well as other music production related subjects.

Industry Experience

Media & Entertainment
    paper Galaxy Engine

    My role for this project was lead soundtrack composer. My goal was to create a relaxing but engaging soundtrack that helped enhance the gameplay of simulating the different physics that exist in a simulation of our universe. My goal was to create a soundtrack that didn’t draw the players attention and distract them from the gameplay but helped enhance the experience of messing around in a space sandbox environment. However I did want to include some moments of more refined melody that helped make the soundtrack feel more memorable and listenable outside of the game.