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I’m Kielan Lee, a 27-year-old musician with 9 years of recording, mixing and music production experience. I earned a distinction in Music Production at DBS Music College in 2018 and since then I’ve been creating, recording and mixing music across live instruments and MIDI, crafting soundtracks, SFX for film trailers, and immersive audio concepts. I’m proficient in Logic Pro and GarageBand, comfortable with Ableton Live and Pro Tools, and I love pushing sonic boundaries to build rich, cinematic soundscapes.
My goal is to continue expanding immersive, stereo and surround experiences using 3D/holophonic techniques, while collaborating with artists on music, film and game projects. I enjoy writing, recording, mixing and mastering my own material and exploring new tools to evolve the sonic storytelling I create for various media.
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For this soundtrack, my goal was to create a soundtrack that focused more textures and soundscapes, that built tension and held suspense, rather than refined melodies. My other roles as lead sound designer involved me creating hi fidelity sound effects that ranged from gunshots to environmental sounds. My goal with creating these sounds, was to create immersive and believable soundscapes that helped bring the environments to life and add weight and impact to the players in game actions.
My role for this project was lead soundtrack composer. My goal was to create a relaxing but engaging soundtrack that helped enhance the gameplay of simulating the different physics that exist in a simulation of our universe. My goal was to create a soundtrack that didn’t draw the players attention and distract them from the gameplay but helped enhance the experience of messing around in a space sandbox environment. However I did want to include some moments of more refined melody that helped make the soundtrack feel more memorable and listenable outside of the game.
My role for this project, was to create an engaging and memorable soundtrack that enhanced the intense and challenging atmospheres of the boss fights and create immersive and tense soundscapes for the more atmospheric exploration areas of the game. As well as composing the soundtrack, I also engineered each session and fully mixed and mastered the finished songs.
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