Hi, I'm Kiera Tomlinson, a passionate and creative individual currently pursuing a Bachelor of Fine Arts in 3D Graphics and Animation at the University of Colorado Denver. I have a solid foundation in character animation, 3D modeling, and digital arts, and I love bringing ideas to life through motion graphics and game design. I've gained practical experience through internships and teaching, which has sharpened my skills and given me the confidence to work collaboratively in creative teams. I enjoy inspiring others through digital arts education and am always eager to learn new tools and techniques. Whether it's creating engaging animations, designing immersive game environments, or producing captivating motion graphics, I thrive in dynamic creative environments and look forward to contributing my skills and creativity to exciting projects.

Kiera Tomlinson

Hi, I'm Kiera Tomlinson, a passionate and creative individual currently pursuing a Bachelor of Fine Arts in 3D Graphics and Animation at the University of Colorado Denver. I have a solid foundation in character animation, 3D modeling, and digital arts, and I love bringing ideas to life through motion graphics and game design. I've gained practical experience through internships and teaching, which has sharpened my skills and given me the confidence to work collaboratively in creative teams. I enjoy inspiring others through digital arts education and am always eager to learn new tools and techniques. Whether it's creating engaging animations, designing immersive game environments, or producing captivating motion graphics, I thrive in dynamic creative environments and look forward to contributing my skills and creativity to exciting projects.

Available to hire

Hi, I’m Kiera Tomlinson, a passionate and creative individual currently pursuing a Bachelor of Fine Arts in 3D Graphics and Animation at the University of Colorado Denver. I have a solid foundation in character animation, 3D modeling, and digital arts, and I love bringing ideas to life through motion graphics and game design. I’ve gained practical experience through internships and teaching, which has sharpened my skills and given me the confidence to work collaboratively in creative teams.

I enjoy inspiring others through digital arts education and am always eager to learn new tools and techniques. Whether it’s creating engaging animations, designing immersive game environments, or producing captivating motion graphics, I thrive in dynamic creative environments and look forward to contributing my skills and creativity to exciting projects.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Student Assistant at CU Denver Office of Advancement
August 1, 2024 - May 31, 2025
Designed and posted quality social media posts promoting alumni and upcoming events. Edited and animated motion graphics videos for donors and alumni. Created designs for labels and journal covers. Multitasked projects with multiple coworkers and peers.
Digital Arts Instructor at Lavner Education
May 1, 2024 - July 31, 2024
Delivered quality, educational instruction to elementary and middle school-aged students including 3D Modeling & 3D Printing, Digital Art, Graphic Design, Filmmaking, and Video Game Design. Provided ongoing troubleshooting and technical support to staff and students.
Advancement and Front Desk Assistant at CU Denver College of Arts and Media
October 1, 2021 - May 31, 2023
Reached out to and scheduled meetings with advisory committee members. Provided excellent customer service by enthusiastically communicating with peers and answering questions. Scheduled zoom advisory meetings for CU Denver students.
Intern at Serenity Forge
June 1, 2019 - August 31, 2020
Performed quality assurance for 2 video games: Half Past Fate and Once Upon a Coma. Play-tested video games: Once Upon a Coma and Where the Water Tastes like Wine. Overviewed video game pitches before approval. Added characters in levels and built 3D models to create environments. Animated 15 pixelated sprite idles for Half Past Fate. Showcased video games at Comic-Con and assisted attendees with purchases. Worked with a creative team in person and over Slack.
Student Assistant at CU Denver Office of Advancement
August 1, 2024 - May 31, 2025
Designed and posted quality social media posts promoting alumni and upcoming events. Edited and animated motion graphics videos for donors and alumni. Created designs for labels and journal covers. Multitasked projects with multiple coworkers and peers.
Digital Arts Instructor at Lavner Education
May 1, 2024 - July 31, 2024
Delivered quality, educational instruction to elementary and middle school-aged students including 3D Modeling & 3D Printing, Digital Art, Graphic Design, Filmmaking, and Video Game Design. Provided ongoing troubleshooting and technical support to staff and students.
Advancement and Front Desk Assistant at CU Denver College of Arts and Media
October 1, 2021 - May 31, 2023
Reached out to and scheduled meetings with advisory committee members. Provided excellent customer service by enthusiastically communicating with peers and answering questions. Scheduled zoom advisory meetings for CU Denver students.
Intern at Serenity Forge
June 1, 2019 - August 31, 2020
Performed quality assurance for 2 video games: Half Past Fate and Once Upon a Coma. Play-tested video games: Once Upon a Coma and Where the Water Tastes like Wine. Overviewed video game pitches before sent for approval. Added characters in levels and built 3D models to create environments. Animated 15 pixelated sprite idles for Half Past Fate. Showcased video games at Comic-Con and assisted attendees with purchases. Worked with a creative team in person and over Slack.

Education

Bachelor of Fine Arts at University of Colorado Denver
August 1, 2021 - May 31, 2025
Coursework at University of Colorado Boulder
August 1, 2020 - May 31, 2021
Bachelor of Fine Arts at University of Colorado Denver
August 1, 2021 - May 31, 2025
Coursework at University of Colorado Boulder
August 1, 2020 - May 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet
    uniE608 3D Animation Demo Reel
    This reel is comprised of examples of my 3D animation work, mainly pulled from my university assignments. Animation I provided for my senior short film is also included. animator
    uniE608 Motion Design Demo Reel
    My experience in motion graphics, mainly After Effects, comes from animations I created while working for the CU Denver Alumni and Advancement Office. Some of the work featured here also comes from collaborations with friends I have in the film department for their documentary.
    uniE608 Short Film - Liminal Sleep
    Liminal Sleep is a short film I created with six other classmates during the last three semesters of my animation program. It is an animated horror short film that follows the story of an elderly Korean woman who sees spirits. At the beginning of our filmmaking process, organzation and story were crucial. I worked as project manager, creating spreadsheets, assigning tasks, and setting the schedule and deadlines. I was also very involved with our storyboarding process, organzing the boards, reworking the story, and providing additional drawings when needed. I was the head rigger for our project. After trying several different rigging programs and running into issue after issue, I fully committed to building the rig using Advanced Skeleton as it worked best with both Maya and Unreal Engine: the main two softwares we were utilizing to create the film. I worked on modeling and texturing as well during the making of the film, sticking to minor props for scenes such as lamps, boardgames, or a vacuum. We wanted to create a painted feel for our film, so we used a specific oil paint brush in Substance Painter to create the effect. It was lots of fun working with our texture leads to adjust the look until it was just how we wanted it. Lots of the animation for our film was made with the aid of motion capture. I added lots of facial and hand movements post-mocap, as well as adjusted the motion capture data in Maya so that everything moved smoothly and could be imported to Unreal Engine. I also animated most of the scenes that needed to be brought to life from scratch as they had no motion capture data to work off of.