Kimberly Ming-Ching Graham

Available to hire

Hi there, I'm Kimberly Ming-Ching Graham—a creative, detail-oriented 3D Artist with five years of industry experience and a shipped title.

About

Hi there, I’m Kimberly Ming-Ching Graham—a creative, detail-oriented 3D Artist with five years of industry experience and a shipped title. I thrive in fast-paced production pipelines and love turning concepts into polished assets that fit the team’s artistic direction.

Hi! I bring a flexible, problem-solving approach and strong collaborative spirit. I’m hardworking, self-motivated, and adaptable in both team-based and independent work, with a commitment to clear communication, quality, and meeting deadlines.

  • Joined February 2026

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 3

https://www.twine.net/signin
Over the course of 2 years I had the pleasure of working at Massive Damage Studios on the title, Fera the Sundered Tribes. I worked as a 3D artist mainly focusing on weapons, armor and would often fill in any art gaps that needed an extra hand. Over the course of 2 years I have created about 38 different weapons. I chose to only pick some of my favorite ones to show off enjoy!

https://www.twine.net/signin
Little personal asset project vz.54 Rifle. My main goal of this little project was to focus on texturing and improve on my realism textures. Modeled in 3Ds Max, Textured in Substance Painter and rendered out in Marmoset Toolbag 5.

  • 3D Modeler

Work experience

3D Artist · Massive Damage StudiosFeb 2022 – May 2025 · 3 yrs 4 mos

Created 3D assets for projects including Feral the Sundered Tribes. Conceptualized 3D character designs and produced high- and low-poly models. Textured characters and prepared clothing options. Built full-body rigs and weight-painted characters, and collaborated with animators to refine rigs for production pipelines.

3D Character Artist · Canuck PlayAug 2020 – Mar 2021 · 8 mos

Conceptualized 3D character designs and created high- and low-poly models. Textured each character and developed various customizable clothing options. Created full-body rigs and weight-painted each character before handing them off to the animator. Closely collaborated with the character animator to develop 3D model rigs.

Education

Advanced Diploma in Game Art · George Brown College2030 – 2026

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