Hi there, I’m Kimberly Ming-Ching Graham—a creative, detail-oriented 3D Artist with five years of industry experience and a shipped title. I thrive in fast-paced production pipelines and love turning concepts into polished assets that fit the team’s artistic direction.
Hi! I bring a flexible, problem-solving approach and strong collaborative spirit. I’m hardworking, self-motivated, and adaptable in both team-based and independent work, with a commitment to clear communication, quality, and meeting deadlines.
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https://www.twine.net/signin
High and Low poly revolver. Created using 3DS Max and substance painter. Rendered out in Marmoset. Created this as a little side project to work on an hour after work every night.
https://www.twine.net/signin
Over the course of 2 years I had the pleasure of working at Massive Damage Studios on the title, Fera the Sundered Tribes. I worked as a 3D artist mainly focusing on weapons, armor and would often fill in any art gaps that needed an extra hand. Over the course of 2 years I have created about 38 different weapons. I chose to only pick some of my favorite ones to show off enjoy!
https://www.twine.net/signin
Little personal asset project vz.54 Rifle. My main goal of this little project was to focus on texturing and improve on my realism textures. Modeled in 3Ds Max, Textured in Substance Painter and rendered out in Marmoset Toolbag 5.
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