Available to hire
Hi, I’m Matthew E. Kelly, a 2D/3D Artist and Character Artist with experience in character design in Adobe Photoshop and Character 3D Modeling in ZBrush. I’m driven to create expressive characters and immersive visuals for games.
My key achievements include leading an art team for Ninjet and contributing monster, props, and menu art for Snowfel, working with cross-disciplinary teams to deliver cohesive art direction and high-quality assets.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Beginner
Beginner
Language
English
Fluent
Japanese
Beginner
Work Experience
Creative Director & Art Lead at Tower of Ai Assassins
April 11, 2025 - PresentCreated 2D character art and splash screen in Krita; Designed the character sprites, props, and UI in Aseprite; Lead art team and delegated tasks during the mid-phase for the 2-person team; Developed the game in GDevelop 5.
Character Artist at CastleRooms – 3D Platformer
August 28, 2023 - December 8, 2023Created 2D character art, UI, and splash screen in Krita; Built and designed the props in 3D Modeling in Maya; Presented art updates to the team in weekly project meetings for the 5-person team; Contributed to the game in Unreal Engine inserting art assets, working on the menus, and floor/texture details.
Art Lead at Ninjet – Shooter
August 29, 2022 - April 7, 2023Created 2D character art, UI, environmental art, and splash screen art in Adobe Photoshop; Designed the enemies in 3D Modeling in ZBrush; Built and designed the props in Maya; Lead art team and delegated tasks during the prototype and mid-phase for the 8-person team; Contributed to the game in Unreal Engine inserting assets and worked on the Level 2 map.
Character Artist at Snowfel – Top-Down Action Adventure
January 2, 2022 - April 8, 2022Designed enemies, props, and menus in Adobe Photoshop; Worked on the trailers as a trailer editor in Storyboarder; Coordinated teamwork on art requirements for the 17-person team; Contributed to the game in Unity inserting art assets.
Character Artist at Cooper’s Clean up – Top-Down Adventure
August 23, 2021 - December 5, 2022Designed the character art, props, UI, and splash screen in Adobe Photoshop; Presented art updates to team in weekly project team meetings for the 10-person team; Contributed to the game in Unity inserting art assets.
Education
Bachelor of Fine Arts at DigiPen Institute of Technology
August 28, 2017 - August 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
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