Unity Developer with 6+ years of commercial experience building Unity solutions — from gameplay and architecture to UI, optimization and integrations. Delivered commercial projects across genres: RTS, shooter, hyper-casual, simulator with focus on scalable architecture, functional frameworks and real-time systems.

Klim Klymenko

Unity Developer with 6+ years of commercial experience building Unity solutions — from gameplay and architecture to UI, optimization and integrations. Delivered commercial projects across genres: RTS, shooter, hyper-casual, simulator with focus on scalable architecture, functional frameworks and real-time systems.

Available to hire

Unity Developer with 6+ years of commercial experience building Unity solutions — from gameplay and
architecture to UI, optimization and integrations. Delivered commercial projects across genres: RTS, shooter,
hyper-casual, simulator with focus on scalable architecture, functional frameworks and real-time systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Ukrainian
Fluent
Russian
Fluent
French
Beginner
Polish
Beginner

Work Experience

Unity Developer at Eddy
January 1, 2025 - November 30, 2025
Developed an educational shooting range simulator used in defense training for high school students, featuring multiple modes (sniper, FPV drone, arcade, competitive), a teacher level editor, real-world hit detection via projector and weapon replicas using UDP communication with a Python module, and a launcher with Addressables-based updates and CI/CD. Implemented Clean Architecture with MVx UI and optimized performance for low-end PCs.
Co-founder / Lead Unity Developer at Unity Code Craft
August 1, 2024 - January 31, 2025
Co-founded a Unity academy that evolved into a small development studio. Created training projects, mentored developers and led the production of a hyper-casual farming game, overseeing architecture, task management, and core gameplay systems.
Unity Developer at Eis vil
May 1, 2024 - October 31, 2024
Delivered the Unity client for a top-down mobile shooter (BoxHead), implementing combat logic, wave progression, weapon, skill upgrade systems, including REST-based saving/authentication. Built a custom procedural-programming-based framework that increased development speed by ~75%. Optimized rendering and UI performance for mobile, contributed to gameplay balancing and visual polish.
Senior Unity Developer at Deep Space Software
February 1, 2021 - July 31, 2024
Developed a large-scale RTS inspired by Cossacks, implementing core gameplay systems such as unit selection, building, upgrades, AI opponents using FSM and GOAP, team-based movement using flocking behavior. Integrated ECS with Photon Fusion to synchronize real-time multiplayer battles, created REST-based save/load, lobby systems. Optimized rendering and network load for large-scale encounters, contributed to UI and gameplay polish.
Unity Developer at Nereus
November 1, 2019 - January 31, 2021
Contributed to an RPG project for a psychological clinic, designed to engage patients through Ukrainian folklore. Developed the summer location with quests, swimming, third-person controller, and an inventory of collectible proverbs, along with UI, animations, save logic, and level integration.
Unity Developer at Deep Space Software
February 1, 2021 - July 1, 2024
Developed a large-scale RTS inspired by Cossacks, implementing core gameplay systems such as unit selection, building, upgrades, AI opponents using FSM and GOAP, team-based movement using flocking behavior. Integrated ECS with Photon Fusion to synchronize real-time multiplayer battles, created REST-based save/load, lobby systems. Optimized rendering and network load for large-scale encounters, contributed to UI and gameplay polish.
Unity Developer at Es vil
May 1, 2024 - October 1, 2024
Delivered the Unity client for a top-down mobile shooter (BoxHead), implementing combat logic, wave progression, weapon, skill upgrade systems, including REST-based saving/authentication. Built a custom procedural-programming-based framework that increased development speed by ~75%. Optimized rendering and UI performance for mobile, contributed to gameplay balancing and visual polish.
Co-founder / Unity Developer at Unity Code Craft
August 1, 2024 - January 1, 2025
Co-founded a Unity academy that evolved into a small development studio. Created training projects, mentored developers and led the production of a hyper-casual farming game, overseeing architecture, task management, and core gameplay systems.

Education

Unity Professional (Middle) at Otus
January 1, 2021 - December 31, 2022
Unity Advanced (Junior) at Ampli
January 1, 2018 - December 31, 2020
Unity Professional (Middle) at Otus
January 1, 2021 - January 1, 2022
Unity Advanced (Junior) at Ampli
January 1, 2018 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services