3D artist with 13+ years of experience in 2D/3D art software and 10+ years leading and communicating across art-focused teams. 8+ years in Fine Arts and 5+ years in Quality Assurance, with a strong work ethic and ability to excel in fast-paced, high-pressure environments. Experienced in team leadership in both gaming and commercial industries, with a focus on 3D environment creation and texturing. Trusted to direct art from concept to publication, develop technical documentation and pipelines, mentor junior artists, and ensure quality through reviews and asset validation.

Brandon Knighton

3D artist with 13+ years of experience in 2D/3D art software and 10+ years leading and communicating across art-focused teams. 8+ years in Fine Arts and 5+ years in Quality Assurance, with a strong work ethic and ability to excel in fast-paced, high-pressure environments. Experienced in team leadership in both gaming and commercial industries, with a focus on 3D environment creation and texturing. Trusted to direct art from concept to publication, develop technical documentation and pipelines, mentor junior artists, and ensure quality through reviews and asset validation.

Available to hire

3D artist with 13+ years of experience in 2D/3D art software and 10+ years leading and communicating across art-focused teams. 8+ years in Fine Arts and 5+ years in Quality Assurance, with a strong work ethic and ability to excel in fast-paced, high-pressure environments.

Experienced in team leadership in both gaming and commercial industries, with a focus on 3D environment creation and texturing. Trusted to direct art from concept to publication, develop technical documentation and pipelines, mentor junior artists, and ensure quality through reviews and asset validation.

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Work Experience

Art Director - Digital at Digital Scorpion Interactive
April 1, 2026 - Present
Directed art department from concept to publication for indie game projects. Created art direction and technical documentation using NexCloud. Taught and guided junior and lead artists across 2D and 3D teams to use advanced software for game development (Unreal Engine 5, Blender, ZBrush, Substance Painter, Krita). Assigned tasks, established workflows, critiqued work, and provided final approval on asset submissions using ClickUp and People Platform. Reviewed resumes and portfolios, interviewed candidates, and had final approval on hiring decisions.
Lead 3D Artist at Digital Scorpion Interactive
November 1, 2025 - April 1, 2026
Led a team of 3D artists to create high-quality 3D assets including environments, props, and character assets for Frogdoku and its content packs in Unreal Engine 5. Wrote in-depth asset creation guideline documentation and created/implemented pipelines. Delegated tasks to artists and mentored junior 3D artists; oversaw execution across the art production workflow.
Lead 3D Artist at Walmart Headquarters
December 1, 2024 - April 1, 2026
Led outsourced artist meetings and set guidelines for cross-department pipelines. Documented and improved processes to support production scaling. Served as Lead 3D Artist, Quality Assurance, and Blender specialist for a Gold Muse Design Award-winning commercial AR platform. Created 3D environments in Blender and supported creation of scalable pipeline solutions. Taught and led outsourced contractor teams to scale project capacity. Performed QA reviews of assets and environments and created high-quality 3D models using advanced modeling and texturing software.

Education

Bachelor’s in Fine Arts at Appalachian State University
January 11, 2030 - May 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Retail