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Nodari Kobakhidze

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Available to hire

2-paragraph first-person bio, friendly tone

Experience Level

Expert
Expert
Expert

Work Experience

Lead Unity Engineer at Mobile Esports
February 1, 2024 - Present
Joined as a lead developer to build and scale a new mobile esports platform; designed core architecture, ported to multiple platforms, onboarded new developers, and established streamlined development and review processes to enable rapid iteration and scalable delivery.
SDK Lead Unity Developer at Arena Games
January 1, 2023 - February 1, 2024
Led a team of 5 developers, designed the system architecture for a Unity-based SDK that connects Unity games to a Web3 toolchain; mentored teammates, conducted code reviews, and oversaw delivery across the project life cycle.
Senior Software Engineer at GENERA
August 1, 2022 - January 1, 2023
Architected and developed core systems of a live-service digital fashion design platform; defined project scope and technical direction, designed overall system architecture, and implemented core features including painting/texturing tools, asset import/export, save/undo, and remote content delivery; integrated Firebase and remote content delivery; led mentoring and knowledge sharing; contributed to core codebase.
Senior Game Developer at Storm Bringer Studios OÜ
January 1, 2016 - August 1, 2021
Worked directly under the CTO across mobile, PC and VR projects; contributed to 9+ titles including Pixel Fury, Exploration Craft, and VRZ Torm ent (best-seller VR game); handled gameplay play, core mechanics, wrote and optimized code, ported games to platforms, and built custom tools and pipelines for efficient development.
Freelance Game Developer at Independent / Freelance
February 1, 2020 - Present
Delivered high-quality systems and technical solutions across client projects; achieved Top Rated on Upwork with 100% positive client feedback; designed and implemented gameplay systems, optimized performance, conducted code reviews, and resolved complex technical issues; ported games to Xbox and Nintendo Switch; contributed to long-term engagements including Dawncaster.
Lead Developer at Mobile Esports
August 1, 2022 - Present
Joined as a Lead Developer to build and scale a new mobile esports platform, including custom tooling to accelerate rapid development. Led a team of developers, defined architecture, and oversaw end-to-end delivery across the project lifecycle. Authored technical documentation, established collaborative practices, and bridged communications between developers and stakeholders to maintain alignment.
Lead Game Developer at Arena Games
January 1, 2023 - February 1, 2024
Led a team of 5 developers in developing an SDK that connects Unity-based games to a Web3 toolchain. Delegated tasks, managed delivery across the project lifecycle, designed system architecture, and produced technical documentation. Fostered a collaborative environment through mentoring, code reviews, and knowledge sharing. Contributed to the core codebase with a focus on critical systems and integration points, aligning with company stakeholders to ensure clear communication.
Senior Game Developer at Storm Bringer Studios
January 1, 2016 - August 1, 2021
Wrote and maintained gameplay code across multiple mobile, PC, and VR projects. Notable contributions include Pixel Fury (5M+ downloads), Exploration Craft (1M+ downloads), and VRZ Torm ent (best-selling VR game). Implemented gameplay systems, performance optimizations, and tooling. Integrated third-party services and SDKs (PlayFab, Firebase, Game Analytics, A/B testing) and custom in-house services. Worked across platforms (Steam, Android, iOS, Amazon Appstore, Windows UWP, Oculus Quest/Rift), and supported hardware targets (HTC Vive, HP Reverb, Oculus Quest & Rift, Leap Motion, Virtuix Omni, and more). Several engagements evolved into long-term contracts, including Dawncaster.
Freelance Game Developer at Freelance / Self-employed
January 1, 2020 - January 1, 2024
Delivered high-quality Unity-based systems for mobile, PC, and VR across various client projects. Achieved Top Rated status on Upwork with 100% positive client feedback. Designed and implemented gameplay systems, optimized performance, conducted code reviews, and resolved complex technical issues. Worked across platforms including Xbox and Nintendo Switch; several engagements evolved into long-term contracts (e.g., Dawncaster). Built custom tools and frameworks to accelerate development.

Education

Bachelor's Degree in Mathematics and Computer Science at Tbilisi State University
January 11, 2030 - January 1, 2019
Bachelor's degree in Mathematics and Computer Science at Tbilisi State University
January 11, 2030 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment