My experience in 3D fields comes from Digipen Institute of Technology, where I had a great deal of exposure to the medium through game team projects and classes, after which I’ve been able to explore the medium on my own, refining my skills. I have a lot of familiarity with keyframe animation, as well as some mocap cleanup. I also have familiarity with Unreal Engine, and exporting and importing FBX files into it. Weight, timing and posing are incredibly important to me and I’ve spent a long time studying and learning those principles to make my animations as great as I can.
I’m more than familiar with team-based collaboration thanks to Digipen’s interdisciplinary game team projects. My team Chirality is responsible for making one of the games that stood out the most in our cohort, and facilitated an incredibly friendly and low stress environment. Thanks to this experience, I know how to collaborate with others on animations, and provide the necessary files to those who need them. On our game team, I was responsible for modeling, rigging, texturing and animating our player character, giving me a wealth of experience, and knowledge on how those different skills influence each other in a game pipeline.
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