I am a recent graduate of Leeds Arts University’s Comic and Concept Art course, focusing primarily on the concept art track. I have extensive experience working in teams for video game and animation production. I am proud to have won multiple awards for my work during my time at university, motivating me to continue achieving high within my field of work. I am passionate about visual storytelling and communicating function through design which is why I focus on video game design the most.

Kole Morris

I am a recent graduate of Leeds Arts University’s Comic and Concept Art course, focusing primarily on the concept art track. I have extensive experience working in teams for video game and animation production. I am proud to have won multiple awards for my work during my time at university, motivating me to continue achieving high within my field of work. I am passionate about visual storytelling and communicating function through design which is why I focus on video game design the most.

Available to hire

I am a recent graduate of Leeds Arts University’s Comic and Concept Art course, focusing primarily on the concept art track. I have extensive experience working in teams for video game and animation production. I am proud to have won multiple awards for my work during my time at university, motivating me to continue achieving high within my field of work. I am passionate about visual storytelling and communicating function through design which is why I focus on video game design the most.

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Language

English
Fluent

Work Experience

Creature Designer at Plague Doctor
March 1, 2026 - Present
Engaged listener and active participant in project briefings and work allocation; took initiative to independently design first ideas for initial project briefings; sped up production process; designed plentiful iterations considering movement and functionality for animators; produced final design sheets showing design’s layers and structure; traditional sketchbook work for early iteration and Clip Studio for later refinement and colour.
Team Winner – Best Concept Art at Leeds Winter Games Jam
February 1, 2026 - February 28, 2026
Collaborative discussion with team responding to provided prompts; personally arranged and maintained online communication methods (Discord) with the group; organized production pipeline, work division and role allocation; produced plentiful design iterations within a short timeframe; assisted other artists to complete tasks and meet deadlines.
Award – First Place (Sustainability) at Leeds Arts Sustainability Award
February 1, 2025 - May 1, 2025
Designed a player character, island environment, low-level enemies, weapons/tools, and a game play manual; iteration influenced by UN Sustainability Goals.
Portfolio Production (University Project) at University Projects
February 1, 2026 - May 1, 2026
Independently managed three simultaneous projects; conducted extensive research into relevant culture, location, science and nature influencing design work; iterative design tests for character, environment, creature and item design; final design sheets prepared for 3D modelling and motion considerations.
Portfolio Development at University Projects
September 1, 2025 - January 1, 2026
Reflected on artistic skills and developed weak points through research, experimentation and implementation; ideated and evaluated new concepts; produced final design sheets.
Portfolio Primer at University Projects
February 1, 2025 - May 1, 2025
Managed time and production pipeline for three consecutive projects; produced work aligned with Sustainability Award; researched industry standards; refined concepts for final submission.
World Building at Independent Projects
September 1, 2024 - January 1, 2025
Meticulous research into historical events, culture and technology; iterative design exploration for species, clothing, items, weapons, environments and trains; created final design sheets showing visuals and function.
Art Market Stallholder at Independent, Northern England
September 1, 2025 - Present
Mercandise design and production; visual merchandising; online marketing; event networking; stock and profit management.
Artwork Sales at self employment
October 22, 2022 - Present
Illustration print sales and digital art commissions - Artwork design and production - Collection curated for uploading to storefront - Client communication, frequently providing updates and discussing development - Design and production following exact customer requirements - Advertisement management - Oversaw pricing and terms of service organization

Education

BA (Hons) Comic and Concept Art at Leeds Arts University, Leeds
September 11, 2023 - July 6, 2026
This course taught me Independent management skills for simultaneous and consecutive project development alongside smaller assignments with consideration for varying deadlines. I honed my skill for extensive bodies of research into relevant culture, location, science and nature influencing all design work. I am proud of developing my lengthy and in depth iteration process using experimental and explorative design tests. Project outcome and functionality was carefully considered as the main focus for each design; character move sets, monster attacks, and puzzle room interactions and solutions etc. There were many opportunities for collaborative designing where I found my enjoyment for teamwork focused processes. Concluding with production of final design sheets showcasing visuals and functionality clearly with consideration for 3D modeling and movement all with callouts for integral details
BTEC at Burton upon Trent College
September 1, 2019 - May 1, 2021
GCSEs at Burton upon Trent College
September 8, 2014 - June 28, 2019

Qualifications

GCSEs
September 1, 2014 - June 1, 2019
BTEC
September 9, 2019 - May 21, 2021
BA (Hons) Comic and Concept Art
September 11, 2023 - July 6, 2026

Industry Experience

Media & Entertainment, Gaming
    paper Twitch Streamer Mascot Design

    Character mascot design for twitch streamer

    • Research into account’s content and personality
    • Iteration process including research into streamer’s taste for clothing and media
    • Networking for collaborating with another for colour design
    • Teamwork in production for final design sheet
    • Booklet layout for visual development document, physically produced and bound
    paper Project Collaborator

    The Common Ground Collaborative project was hosted by Leeds Arts University between the different courses.

    • Networking for founding my production team
    • Digital painting skills in creating the backdrop
    • Communication with collaborators to ensure deadlines were met
    • Editing for combining individual works into the final image, regarding tonal values and colour placements
    paper Portfolio Production
    • Independently managed 3 simultaneous projects’ development and timeline alongside smaller assignments with consideration for varying deadlines
    • Extensive body of research into relevant culture, location, science and nature influencing all design work
    • Lengthy and in depth iteration process using experimental and explorative design tests for species, clothing, items, puzzle and room layouts
    • Informed selection of created iterations to finalize development based on research of industry standards
    • Gameplay functionality carefully considered as the main focus for each design; character movesets, boss monster attacks, and puzzle room interactions and solutions
    • Produced final design sheets showcasing visuals and functionality clearly with consideration for 3D modeling and movement all with callouts for integral details
    paper Leeds Arts Sustainability Award — First Place Winner
    • Designed player character, island environment, low level enemies, weapons/tools, and a gameplay manual
    • Detailed iteration process influenced by research and consideration for the UN Sustainability Goal
    • Gameplay functionality was explored extensively for player movesets and enemy attacks
    • Produced a physical version of the game manual as a final concept outcome
    • Project showcased at Leeds Arts University’s 2025 End of Year Show
    • Work produced using Procreate
    • Low poly character model tests created using Blender
    paper Leeds Arts Winter Games Jam — Team Winner for Best Concept Art
    • Collaborative discussion with team responding to provided prompt
    • Personally arranged and maintained online communication methods with the group using Discord
    • Organized with other artists to manage production pipeline, work division and role allocation
    • Produced plentiful design iterations within the short timeframe
    • Assisted other artists’ work once personal tasks were completed, ensuring deadlines were met
    • Artwork made using ClipStudio
    paper Creature design for Plague Doctor
    • Engaged listener and active participant in project briefings and work allocation
    • Took initiative to independently design first ideas for initial project briefing, speeding production process
    • Designed plentiful iterations considering movement and functionality for animators
    • Produced final design sheet showcasing design’s layers and structure
    • Traditional sketchbook work for early iteration and ClipStudio for later refinement and colour