Captured (Interactive Cinema Installation)
KolliasMusic
Published
0
- Producers/Commissioners: Fantomatico, High Road Stories
- Showcased At:
- BFI London Film Festival (Expanded Section, 2021) - Premiere
- Silbersalz – International Science & Media Festival (Halle, Germany, 2021)
- CPH:DOX (Copenhagen, Denmark, 2022)
- My Role: Interactive Music Composer/Designer
Project Overview
“Captured” is an innovative participatory installation where individuals step into a virtual world as digital doubles of themselves. Participants’ faces are scanned, creating new identities within a collective virtual scenario that models the unpredictable and emergent moods of human crowd behavior. They become both actors and spectators in a narrative simulation, exploring themes of identity, agency, and collective dynamics in digital spaces.
Key Responsibilities & Contributions in Music & Sound
- Adaptive Score Composition: Composed an original, highly adaptive musical score that dynamically responded to the actions, emotional states, and collective behavior of the participants’ avatars within the virtual environment.
- Sonic Identity for Avatars: Designed unique sonic identities for the avatars. In peaceful states, each avatar was associated with its own distinct piano resonance. Collectively, these resonances formed an evolving, immersive “wall of sound,” reflecting the shared virtual space.
- Music for Emergent Crowd Behavior: Developed specific musical vocabularies to represent different states of crowd behavior.
- Peaceful/Neutral States: Characterized by the aforementioned individual and collective piano resonances, creating an atmospheric and subtly shifting soundscape.
- Tension/Conflict States: Depicted through more frantic and intense musical gestures performed by a small virtual ensemble (including piano clusters, dynamic drum rolls, cymbal hits, and impactful bass drum kicks). These musical elements were directly interconnected with and triggered by the avatars’ gestures and the overall intensity of the simulation.
- Real-time Music System Integration: Worked closely with the development team to integrate the interactive music system, ensuring seamless and meaningful connections between the visual simulation and the auditory experience.
- Sound Design Elements: Contributed to the overall sound design, ensuring the music complemented other environmental sounds and interactions within the virtual world.