Passionate junior 3D animator, driven to create captivating work and grow alongside fellow artists to build worlds as far as the imagination can take us.
Along with a bachelors degree in Computer Animation and Game Development, I currently have 4 years of Maya experience and currently on my 2nd year with Blender 3D working with hand keyed animations.
I have experience in cleaning motion capture data as well as being the one to perform in a mo-cap suit. My major provided me with a generalist toolset with specialization in Animation, so I also have general knowledge of 3d modeling, UVing, and texturing within my toolset.
Software Knowledge:
-Maya
-Blender 3D
-Motion Builder
-Substance Painter
-Substance Designer
-Substance Sampler
-Marmoset Toolbag 2
-Photoshop
-Unity
-Procreate
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A stylized 9-second character animation featuring a red panda with out-of-context audio. Hand-keyed animation with included dialogue, staging, and lighting. Created a convincing performance, conveying emotions from a non-human subject matter.
Created hand-keyed animations showcasing a relationship without the use of dialogue. Participated in open discussions of critiques with animators, modelers, and texture artists to exchange ideas and perspectives. Recorded and created convincing performances from reference. Adapted storyboard visions, bringing the characters to life and feel grounded.
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