I’m a developing VFX artist with hands-on studio experience and a strong grounding in film pipelines, asset optimization and real-time workflows. I’ve built up knowledge of ML-powered tools and I enjoy optimizing roto/paint and look-dev processes to deliver production-ready visuals for film and games.
I’m passionate about exploring AI/ML for VFX, integrating tools like ComfyUI, CopyCat and MODNet into production pipelines, and continuing to refine end-to-end workflows from 3D modelling and texturing through lighting and rendering to playable environments. I thrive in collaborative teams and love pushing the boundaries of VFX to create immersive, believable visuals.
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