Props & Environment 3D Artist specializing in realistic game-ready assets for real-time engines. Skilled in the full 3D asset pipeline, including hard-surface modeling, UV mapping, baking, PBR texturing, optimization, and engine setup. Strong knowledge of clean topology, asset optimization, and feedback-based iteration. Comfortable collaborating with teams, following technical requirements and art direction to produce high-quality, production-ready environment assets for games.

Kostiantyn

Props & Environment 3D Artist specializing in realistic game-ready assets for real-time engines. Skilled in the full 3D asset pipeline, including hard-surface modeling, UV mapping, baking, PBR texturing, optimization, and engine setup. Strong knowledge of clean topology, asset optimization, and feedback-based iteration. Comfortable collaborating with teams, following technical requirements and art direction to produce high-quality, production-ready environment assets for games.

Available to hire

Props & Environment 3D Artist specializing in realistic game-ready assets for real-time engines. Skilled in the full 3D
asset pipeline, including hard-surface modeling, UV mapping, baking, PBR texturing, optimization, and engine setup.
Strong knowledge of clean topology, asset optimization, and feedback-based iteration. Comfortable collaborating
with teams, following technical requirements and art direction to produce high-quality, production-ready
environment assets for games.

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Language

Ukrainian
Fluent
Russian
Intermediate
Polish
Advanced
English
Advanced

Work Experience

3D Artist at Resengal Studio
January 1, 2026 - June 30, 2026
Created game-ready props and environment assets for use in real-time engines. Contributed to the full asset pipeline including high-poly and low-poly modeling, UV mapping, baking, and PBR texturing. Developed assets from concept art and visual references while maintaining clean topology and optimized geometry. Ensured compliance with technical requirements and maintained consistent texel density across all created assets.
Student Assistant — 3D Modeling Course
July 1, 2025 - January 31, 2026
Supported students in game-ready asset production workflows including 3D modeling, topology cleanup, UV layout, and texturing. Explained production techniques, tools, and real-time asset optimization principles. Helped students interpret mentor feedback and improve asset quality to meet technical and artistic standards. Assisted in maintaining consistent modeling quality across student projects.
Props & Environment 3D Artist at Commercial & Confidential Projects
January 1, 2024 - June 30, 2025
Created game-ready props and environment assets for real-time engines. Worked across the full asset pipeline including high-poly modeling, low-poly modeling, retopology, UV mapping, baking, and PBR texturing in Substance 3D Painter. Developed assets from concept art and reference materials while maintaining clean topology, optimized geometry, and consistent texel density. Imported, configured, and validated assets in Unreal Engine 5 / Unity. Collaborated with artists and stakeholders, iterated based on feedback and art direction, and delivered production-ready assets.

Education

Game-Ready 3D Modeling (Course) at SKVOT
June 18, 2025 - February 2, 2026
3D Modeling (Course) at SKVOT
January 14, 2024 - May 29, 2024
Polygon Runway (Course) at Polygon Runway
April 1, 2023 - August 9, 2026
M.A. in Tourism and Recreation at Academy of Social Sciences
January 1, 2018 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services

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