Available to hire
Hi, I’m Koushik, a 3D artist with 6+ years of experience delivering real-time cinematic content using Unreal Engine. I specialize in full pipeline production—from sculpting and modeling to texturing, rigging, animation, and rendering—blending traditional 3D techniques with AI-assisted workflows.
I’ve built hybrid pipelines for stylized, anime, and realistic styles, integrated motion capture for live-action feel, and collaborated remotely with international clients. I’m passionate about creating immersive, high-quality visuals for digital platforms and short-form content.
Experience Level
Language
English
Fluent
Work Experience
Founder & Freelance 3D Artist at Keen Dynamic Animations
January 1, 2020 - PresentDelivered complete end-to-end 3D production pipelines from sculpting to final render. Created cinematic and short-form animation content for digital platforms and clients. Worked on stylized, anime, and realistic character workflows using Unreal Engine 5 or Blender. Integrated AI-assisted workflows for concept iteration, texturing, and look development. Experienced with motion capture integration and real-time rendering workflows. Collaborated remotely with international clients and creative teams.
Education
Bachelor of Science (B.Sc) – Animation & Multimedia at IMAGE Creative Education
January 1, 2017 - January 1, 2020Weekend Course – ANIMATION & VFX at IMAGE Creative Education
January 1, 2018 - January 1, 2020Qualifications
Master of Science (M.Sc) – Electronic Media
January 1, 2020 - January 1, 2022Industry Experience
Media & Entertainment, Software & Internet, Professional Services
Experience Level
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