I am a creative Junior Concept Artist skilled in storytelling, world-building, and stylized design. I have experience working on fantasy and sci-fi projects using Photoshop and Blender. I am eager to craft immersive visuals in dynamic game environments, collaborating closely with industry mentors and professional teams to continuously improve my craft. I have gained real-world insight into pre-production pipelines, documentation standards, and cross-disciplinary communication through various internships and projects. Throughout my education and work experience, I have designed characters, environments, and gameplay loops while iterating through feedback cycles. I enjoy integrating narrative depth and visual storytelling to create engaging game worlds. My passion for art extends into leadership roles such as cultural secretary, where I developed strong organizational and communication skills valuable for studio and team-based art production.

Pranav Kulkarni

I am a creative Junior Concept Artist skilled in storytelling, world-building, and stylized design. I have experience working on fantasy and sci-fi projects using Photoshop and Blender. I am eager to craft immersive visuals in dynamic game environments, collaborating closely with industry mentors and professional teams to continuously improve my craft. I have gained real-world insight into pre-production pipelines, documentation standards, and cross-disciplinary communication through various internships and projects. Throughout my education and work experience, I have designed characters, environments, and gameplay loops while iterating through feedback cycles. I enjoy integrating narrative depth and visual storytelling to create engaging game worlds. My passion for art extends into leadership roles such as cultural secretary, where I developed strong organizational and communication skills valuable for studio and team-based art production.

Available to hire

I am a creative Junior Concept Artist skilled in storytelling, world-building, and stylized design. I have experience working on fantasy and sci-fi projects using Photoshop and Blender. I am eager to craft immersive visuals in dynamic game environments, collaborating closely with industry mentors and professional teams to continuously improve my craft. I have gained real-world insight into pre-production pipelines, documentation standards, and cross-disciplinary communication through various internships and projects.

Throughout my education and work experience, I have designed characters, environments, and gameplay loops while iterating through feedback cycles. I enjoy integrating narrative depth and visual storytelling to create engaging game worlds. My passion for art extends into leadership roles such as cultural secretary, where I developed strong organizational and communication skills valuable for studio and team-based art production.

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Experience Level

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Work Experience

Concept Artist Intern at Pencillati
July 1, 2024 - August 27, 2025
Collaborated closely with industry mentors on a capstone project involving building an original Game Design Document (GDD) from scratch. Designed characters, environments, and core gameplay loops while iterating through continuous professional feedback cycles. Gained real-world insight into pre-production pipelines, documentation standards, and cross-disciplinary communication.
Concept Artist Intern at Lakshya Digital
July 1, 2023 - August 27, 2025
Collaborated with senior artists to produce high-quality concept designs. Assisted with prop, asset, and character exploration. Participated in art reviews, feedback loops, and style matching exercises. Designed characters, props, and creatures for in-game use aligned with the studio’s production pipeline and visual style. Successfully utilized 3D workflows to block out assets improving proportion accuracy and aided perspective-heavy designs. Gained hands-on experience in a professional game studio environment and multi-department collaboration.
Game Developer and Artist (Project Work) at Various Game Jams and University Projects
January 1, 2021 - Present
Designed characters, environments, and assets for multiple projects including the game "Vessel of Fire" with Mayan-inspired environments integrating narrative cues and gameplay zones. Created a short narrative animation showcasing cinematic storytelling and mood setting. Collaborated on a fully playable 2D platformer "Gravity Gun Down" developed in 48 hours, handling visual design and game mechanics ideation. Developed an original puzzle platformer for the GMTK Game Jam 2021 using Unity within a competitive timeframe, emphasizing fast-paced gravity-bending gameplay and UI design. Developed a comprehensive GDD and Art Bible for "Triloka's Enigma," inspired by Hindu mythology, creating cohesive visual direction, character designs, environment concepts, and game logos to blend cultural lore with modern gaming.
Concept Artist Intern at Pencillati
July 1, 2024 - August 27, 2025
Collaborated closely with industry mentors on a capstone project to build an original Game Design Document (GDD) from scratch. Designed characters, environments, and core gameplay loops, iterating through continuous professional feedback cycles. Gained real-world insight into pre-production pipelines, documentation standards, and cross-disciplinary communication.
Concept Artist Intern at Lakshya Digital
July 1, 2023 - August 27, 2025
Collaborated with senior artists to produce high-quality concept designs. Assisted with prop, asset, and character exploration. Participated in art reviews, feedback loops, and style matching exercises. Designed characters, props, and creatures for in-game use aligning with the studio's production pipeline and visual style. Utilized 3D workflows for asset blockout, improving proportion accuracy and aiding perspective-heavy designs. Gained hands-on experience in a professional game studio environment, learning feedback integration and multi-department collaboration.
Game Developer at GMTK Game Jam 2021
January 3, 2021 - August 27, 2025
Created a short puzzle platforming game in Unity within 48 hours during the GMTK Game Jam 2021. Engineered an original puzzle platformer integrating mechanics and cohesive level design to enhance player engagement.
Game Designer / Concept Artist at Pencillati
July 1, 2024 - August 27, 2025
Developed a comprehensive Game Design Document (GDD) and Art Bible grounded in a game concept inspired by the myth of Tripurantaka Shiva from Hindu mythology. Crafted cohesive visual direction including character designs, environment concepts, props, and game logo reflecting mythological themes in a modern gaming context. Integrated narrative depth and visual storytelling to create an immersive world balancing cultural lore with engaging gameplay elements.
Lead, Cultural Secretary at Avantika University
August 1, 2023 - August 27, 2025
Led the planning and execution of multiple large-scale cultural events, coordinating with student bodies, faculty, and external collaborators. Managed cross-functional creative teams ensuring smooth collaboration, logistics, and time management under tight deadlines. Developed strong organizational, leadership, and communication skills valuable in studio and team-based art production.
Lead, Art Revitalization Project at Avantika University (Ujjain Smart City Plan)
September 30, 2022 - August 27, 2025
Led the visual revitalization of Ramghat, a historic public space, by designing and executing large-scale wall paintings as part of the Ujjain Smart City mission. Coordinated with local authorities and stakeholders to ensure the artwork aligned with city development goals and community values. Gained hands-on experience with public art, site-specific design, and collaborative execution under civic guidelines.
Concept Artist Intern at Pencillati
July 1, 2024 - August 27, 2025
Collaborated closely with industry mentors on a capstone project involving building an original Game Design Document (GDD) from scratch. Designed characters, environments, and core gameplay loops while iterating through continuous professional feedback cycles. Gained real-world insight into pre-production pipelines, documentation standards, and cross-disciplinary communication.
Concept Artist Intern at Lakshya Digital
July 1, 2023 - August 27, 2025
Collaborated with senior artists to produce high-quality concept designs. Assisted with prop, asset, and character exploration. Participated in art reviews, feedback loops, and style matching exercises. Designed characters, props, and creatures for in-game use aligning with the studio’s production pipeline and visual style. Successfully utilized 3D workflows to block out assets, improving proportion accuracy and aiding in perspective-heavy designs. Gained hands-on experience in a professional game studio environment learning feedback integration and multi-department collaboration.
Lead Visual Artist at Avantika University - Ujjain Smart City Plan
September 30, 2022 - August 27, 2025
Led the visual revitalization of Ramghat, a historic public space, by designing and executing large-scale wall paintings as part of the Ujjain Smart City mission. Coordinated with local authorities and stakeholders to ensure the artwork aligned with city development goals and community values. Gained hands-on experience with public art, site-specific design, and collaborative execution under civic guidelines.

Education

MA Concept Art at University of Hertfordshire
September 20, 2024 - August 22, 2025
Senior Secondary School Examination (Class 11-12) at Sinhagad Junior College
January 1, 2018 - December 31, 2020
Bachelors in communication design at Avantika university (MITID)
June 15, 2020 - July 27, 2024
Bachelor of Design in Communication Design (BDes) at University of Hertfordshire
January 1, 2024 - December 31, 2025
Bachelor of Design in Communication Design (BDes) at Avantika University
January 1, 2020 - January 1, 2024
Senior Secondary School Examination (Class 11-12) at Sinhagad Junior College
January 1, 2018 - January 1, 2020
Bachelor of Design in Communication Design (BDes) at University of Hertfordshire
January 1, 2024 - December 31, 2025
Senior Secondary School Examination (Class 11-12) at Avantika University
January 1, 2020 - January 1, 2024
Senior Secondary School Examination (Class 11-12) at Sinhagad Junior College
January 1, 2018 - January 1, 2020

Qualifications

Concept Art: Character Design & World building by Even Amundsen
December 13, 2023 - December 20, 2023
Lighting Principles for Digital Painting by Samuel Smith
January 1, 2024 - August 27, 2025
Write a Professional Game Design Document
December 11, 2023 - January 16, 2024
Introduction to Video Game Design by Arturo Monedero Alvaro
January 1, 2023 - August 27, 2025
Concept Art: Character Design & World building by Even Amundsen
January 1, 2024 - August 27, 2025
Lighting Principles for Digital Painting by Samuel Smith
January 1, 2024 - August 27, 2025
Write a Professional Game Design Document
January 1, 2023 - August 27, 2025
Introduction to Video Game Design by Arturo Monedero Alvaro
January 1, 2023 - August 27, 2025
Concept Art: Character Design & Worldbuilding
January 1, 2024 - August 27, 2025
Lighting Principles for Digital Painting
January 1, 2024 - August 27, 2025
Write a Professional Game Design Document
January 1, 2023 - August 27, 2025
Introduction to Video Game Design
January 1, 2023 - August 27, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services, Government